From 629813d9de4a5fc494f8ab172a27240960628780 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Mon, 15 Apr 2013 03:40:06 +0200 Subject: [PATCH] mesa: don't flush vertices and don't flag _NEW_DEPTH in ClearDepth Reviewed-by: Brian Paul Reviewed-by: Eric Anholt --- src/mesa/main/depth.c | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 8aec94a2d30..ad19834e195 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -46,13 +46,7 @@ _mesa_ClearDepth( GLclampd depth ) if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glClearDepth(%f)\n", depth); - depth = CLAMP( depth, 0.0, 1.0 ); - - if (ctx->Depth.Clear == depth) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Clear = depth; + ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 ); } -- 2.30.2