From 62ea2461edbd4db2b82df02f7a77bcb707e65656 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 3 Aug 2016 11:57:53 -0700 Subject: [PATCH] vc4: Don't recompile the CS when the FS changes. The compiled_fs_id is a proxy for the vc4->prog.fs->input_slots[], but only the VS dereferences it. Drops 754 shaders from shader-db. --- src/gallium/drivers/vc4/vc4_program.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index b85396db884..487491ad667 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2476,6 +2476,8 @@ vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) } key->is_coord = true; + /* Coord shaders don't care what the FS inputs are. */ + key->compiled_fs_id = 0; struct vc4_compiled_shader *cs = vc4_get_compiled_shader(vc4, QSTAGE_COORD, &key->base); if (cs != vc4->prog.cs) { -- 2.30.2