From 638faa92fc4ae01bd41b299ac11f66a1733e67b5 Mon Sep 17 00:00:00 2001 From: Vladimir Dergachev Date: Tue, 4 Jan 2005 18:59:47 +0000 Subject: [PATCH] Major code restructuring: * move proven code into the r300_state.c * update ClearBuffer to cope with more dynamic state * cleanup ! --- src/mesa/drivers/dri/r300/r300_cmdbuf.c | 32 +-- src/mesa/drivers/dri/r300/r300_cmdbuf.h | 13 + src/mesa/drivers/dri/r300/r300_context.h | 3 +- src/mesa/drivers/dri/r300/r300_ioctl.c | 25 ++ src/mesa/drivers/dri/r300/r300_ioctl.h | 8 + src/mesa/drivers/dri/r300/r300_render.c | 273 ++---------------- src/mesa/drivers/dri/r300/r300_state.c | 350 +++++++++++++++++++++-- src/mesa/drivers/dri/r300/r300_tex.h | 2 + 8 files changed, 411 insertions(+), 295 deletions(-) diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index 003cb441f53..b878b98f2d1 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -416,26 +416,26 @@ void r300InitCmdBuf(r300ContextPtr r300) r300->hw.vps.cmd[R300_VPS_CMD_0] = cmdvpu(R300_PVS_UPLOAD_POINTSIZE, 1); /* Textures */ - ALLOC_STATE( tex.filter, always, mtu, "tex_filter", 0 ); - r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FILTER_0, mtu-1); + ALLOC_STATE( tex.filter, variable, mtu+1, "tex_filter", 0 ); + r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FILTER_0, 0); - ALLOC_STATE( tex.unknown1, always, mtu, "tex_unknown1", 0 ); - r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK1_0, mtu-1); + ALLOC_STATE( tex.unknown1, variable, mtu+1, "tex_unknown1", 0 ); + r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK1_0, 0); - ALLOC_STATE( tex.size, always, mtu, "tex_size", 0 ); - r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_SIZE_0, mtu-1); + ALLOC_STATE( tex.size, variable, mtu+1, "tex_size", 0 ); + r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_SIZE_0, 0); - ALLOC_STATE( tex.format, always, mtu, "tex_format", 0 ); - r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FORMAT_0, mtu-1); + ALLOC_STATE( tex.format, variable, mtu+1, "tex_format", 0 ); + r300->hw.tex.format.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_FORMAT_0, 0); - ALLOC_STATE( tex.offset, always, mtu, "tex_offset", 0 ); - r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_OFFSET_0, mtu-1); + ALLOC_STATE( tex.offset, variable, mtu+1, "tex_offset", 0 ); + r300->hw.tex.offset.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_OFFSET_0, 0); - ALLOC_STATE( tex.unknown4, always, mtu, "tex_unknown4", 0 ); - r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK4_0, mtu-1); + ALLOC_STATE( tex.unknown4, variable, mtu+1, "tex_unknown4", 0 ); + r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK4_0, 0); - ALLOC_STATE( tex.unknown5, always, mtu, "tex_unknown5", 0 ); - r300->hw.tex.unknown5.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK5_0, mtu-1); + ALLOC_STATE( tex.unknown5, variable, mtu+1, "tex_unknown5", 0 ); + r300->hw.tex.unknown5.cmd[R300_TEX_CMD_0] = cmducs(R300_TX_UNK5_0, 0); /* Setup the atom linked list */ @@ -574,7 +574,7 @@ void r300EmitBlit(r300ContextPtr rmesa, assert(h < (1 << 16)); cmd = - (drm_radeon_cmd_header_t *) r200AllocCmdBuf(rmesa, 8 * sizeof(int), + (drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa, 8 * sizeof(int), __FUNCTION__); cmd[0].header.cmd_type = RADEON_CMD_PACKET3; @@ -603,7 +603,7 @@ void r300EmitWait(r300ContextPtr rmesa, GLuint flags) assert(!(flags & ~(RADEON_WAIT_2D | RADEON_WAIT_3D))); cmd = - (drm_radeon_cmd_header_t *) r200AllocCmdBuf(rmesa, + (drm_radeon_cmd_header_t *) r300AllocCmdBuf(rmesa, 1 * sizeof(int), __FUNCTION__); cmd[0].i = 0; diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.h b/src/mesa/drivers/dri/r300/r300_cmdbuf.h index 32277257534..b762015882d 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.h +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.h @@ -98,5 +98,18 @@ static __inline__ uint32_t* r300AllocCmdBuf(r300ContextPtr r300, return ptr; } +extern void r300EmitBlit(r300ContextPtr rmesa, + GLuint color_fmt, + GLuint src_pitch, + GLuint src_offset, + GLuint dst_pitch, + GLuint dst_offset, + GLint srcx, GLint srcy, + GLint dstx, GLint dsty, GLuint w, GLuint h); + +extern void r300EmitWait(r300ContextPtr rmesa, GLuint flags); +extern void r300EmitLOAD_VBPNTR(r300ContextPtr rmesa, int start); +extern void r300EmitVertexShader(r300ContextPtr rmesa); +extern void r300EmitPixelShader(r300ContextPtr rmesa); #endif /* __R300_CMDBUF_H__ */ diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 2c3f4845bef..b2805a9e599 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -174,10 +174,11 @@ struct r300_texture_env_state { GLenum envMode; }; -#define R300_MAX_TEXTURE_UNITS 6 +#define R300_MAX_TEXTURE_UNITS 8 struct r300_texture_state { struct r300_texture_env_state unit[R300_MAX_TEXTURE_UNITS]; + int tc_count; /* number of incoming texture coordinates from VAP */ }; /** diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index ffadaff38ff..0b876d576e9 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -81,6 +81,26 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) cboffset += r300->radeon.radeonScreen->fbLocation; + R300_STATECHANGE(r300, vir[0]); + ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = 1; + r300->hw.vir[0].cmd[1] = 0x21030003; + + R300_STATECHANGE(r300, vir[1]); + ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = 1; + r300->hw.vir[1].cmd[1] = 0xF688F688; + + R300_STATECHANGE(r300, vic); + r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001; + r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405; + + R300_STATECHANGE(r300, vof); + r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT + | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; + r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */ + + R300_STATECHANGE(r300, txe); + r300->hw.txe.cmd[R300_TXE_ENABLE] = 0; + R300_STATECHANGE(r300, vpt); r300->hw.vpt.cmd[R300_VPT_XSCALE] = r300PackFloat32(1.0); r300->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(dPriv->x); @@ -105,6 +125,11 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) for(i = 1; i <= 8; ++i) r300->hw.ri.cmd[i] = R300_RS_INTERP_USED; + R300_STATECHANGE(r300, rc); + /* The second constant is needed to get glxgears display anything .. */ + r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18; + r300->hw.rc.cmd[2] = 0; + R300_STATECHANGE(r300, rr); ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1; r300->hw.rr.cmd[1] = 0x00004000; diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.h b/src/mesa/drivers/dri/r300/r300_ioctl.h index 9a2ece5c703..5514214cc6b 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.h +++ b/src/mesa/drivers/dri/r300/r300_ioctl.h @@ -49,6 +49,14 @@ extern GLuint r300GartOffsetFromVirtual(r300ContextPtr rmesa, const GLvoid * pointer); extern void r300Flush(GLcontext * ctx); + +extern void r300RefillCurrentDmaRegion(r300ContextPtr rmesa); +extern void r300ReleaseDmaRegion(r300ContextPtr rmesa, + struct r300_dma_region *region, const char *caller); +extern void r300AllocDmaRegion(r300ContextPtr rmesa, + struct r300_dma_region *region, + int bytes, int alignment); + extern void r300InitIoctlFuncs(struct dd_function_table *functions); #endif /* __R300_IOCTL_H__ */ diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index b7e6ff25778..503bb4c1a3b 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -45,6 +45,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "array_cache/acache.h" #include "tnl/tnl.h" +#include "radeon_reg.h" +#include "radeon_macros.h" #include "radeon_ioctl.h" #include "radeon_state.h" #include "r300_context.h" @@ -52,6 +54,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_state.h" #include "r300_reg.h" #include "r300_program.h" +#include "r300_tex.h" #include "r300_lib.h" @@ -149,180 +152,6 @@ static int r300_get_primitive_type(r300ContextPtr rmesa, -static void inline r300_setup_routing(r300ContextPtr r300, GLcontext *ctx, GLboolean immediate) -{ -int i, count=0,reg=0; -GLuint dw, mask; -TNLcontext *tnl = TNL_CONTEXT(ctx); -struct vertex_buffer *VB = &tnl->vb; - - -/* Stage 1 - input to VAP */ - -/* Assign register number automatically, retaining it in rmesa->state.reg */ - - /* Note: immediate vertex data includes all coordinates. - To save bandwidth use either VBUF or state-based vertex generation */ - -#define CONFIGURE_AOS(v, o, r, f) \ - {\ - if(immediate){ \ - r300->state.aos[count].element_size=4; \ - r300->state.aos[count].stride=4; \ - r300->state.aos[count].ncomponents=4; \ - } else { \ - r300->state.aos[count].element_size=v->size; \ - r300->state.aos[count].stride=v->size; \ - r300->state.aos[count].ncomponents=v->size; \ - } \ - r300->state.aos[count].offset=o; \ - r300->state.aos[count].reg=reg; \ - r300->state.aos[count].format=(f); \ - r300->state.vap_reg.r=reg; \ - count++; \ - reg++; \ - } - - /* All offsets are 0 - for use by immediate mode. - Should change later to handle vertex buffers */ -CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT); -CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR); -for(i=0;i < ctx->Const.MaxTextureUnits;i++) - if(ctx->Texture.Unit[i].Enabled) - CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT); - -r300->state.aos_count=count; - -if(count>R300_MAX_AOS_ARRAYS){ - fprintf(stderr, "Aieee ! AOS array count exceeded !\n"); - exit(-1); - } - -/* Implement AOS */ - - -/* setup INPUT_ROUTE */ - -R300_STATECHANGE(r300, vir[0]); -for(i=0;i+1state.aos[i].ncomponents-1) - | ((r300->state.aos[i].reg)<<8) - | (r300->state.aos[i].format<<14) - | (((r300->state.aos[i+1].ncomponents-1) - | ((r300->state.aos[i+1].reg)<<8) - | (r300->state.aos[i+1].format<<14))<<16); - - if(i+2==count){ - dw|=(1<<(13+16)); - } - r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(i>>1)]=dw; - } -if(count & 1){ - dw=(r300->state.aos[count-1].ncomponents-1) - | (r300->state.aos[count-1].format<<14) - | ((r300->state.aos[count-1].reg)<<8) - | (1<<13); - r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(count>>1)]=dw; - } -/* Set the rest of INPUT_ROUTE_0 to 0 */ -for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0); - -/* Mesa assumes that all missing components are from (0, 0, 0, 1) */ -#define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<state.aos[i].ncomponents*3))-1; - dw=(ALL_COMPONENTS & mask) - | (ALL_DEFAULT & ~mask) - | R300_INPUT_ROUTE_ENABLE; - - /* i+1 */ - mask=(1<<(r300->state.aos[i+1].ncomponents*3))-1; - dw|=( - (ALL_COMPONENTS & mask) - | (ALL_DEFAULT & ~mask) - | R300_INPUT_ROUTE_ENABLE - )<<16; - - r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw; - } -if(count & 1){ - mask=(1<<(r300->state.aos[count-1].ncomponents*3))-1; - dw=(ALL_COMPONENTS & mask) - | (ALL_DEFAULT & ~mask) - | R300_INPUT_ROUTE_ENABLE; - r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(count>>1)]=dw; - } -/* Set the rest of INPUT_ROUTE_1 to 0 */ -for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=(0x0); - -/* Set up input_cntl */ - -R300_STATECHANGE(r300, vic); -r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555; /* Hard coded value, no idea what it means */ - -r300->hw.vic.cmd[R300_VIC_CNTL_1]=R300_INPUT_CNTL_POS - | R300_INPUT_CNTL_COLOR; - -for(i=0;i < ctx->Const.MaxTextureUnits;i++) - if(ctx->Texture.Unit[i].Enabled) - r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<hw.vof.cmd[R300_VOF_CNTL_0]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT - | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; - -r300->hw.vof.cmd[R300_VOF_CNTL_1]=0; -for(i=0;i < ctx->Const.MaxTextureUnits;i++) - if(ctx->Texture.Unit[i].Enabled) - r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i)); -} - -static inline void r300_setup_textures(r300ContextPtr r300, GLcontext *ctx) -{ -int i; -struct r300_tex_obj *t; - -R300_STATECHANGE(r300, txe); -R300_STATECHANGE(r300, tex.filter); -R300_STATECHANGE(r300, tex.unknown1); -R300_STATECHANGE(r300, tex.size); -R300_STATECHANGE(r300, tex.format); -R300_STATECHANGE(r300, tex.offset); -R300_STATECHANGE(r300, tex.unknown4); -R300_STATECHANGE(r300, tex.unknown5); - -r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0; - -for(i=0;istate.texture.unit[i].texobj)!=NULL){ - r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<hw.tex.filter.cmd[R300_TEX_CMD_0+i]=t->filter; - r300->hw.tex.unknown1.cmd[R300_TEX_CMD_0+i]=t->pitch; - r300->hw.tex.size.cmd[R300_TEX_CMD_0+i]=t->size; - r300->hw.tex.format.cmd[R300_TEX_CMD_0+i]=t->format; - r300->hw.tex.offset.cmd[R300_TEX_CMD_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset; - r300->hw.tex.unknown4.cmd[R300_TEX_CMD_0+i]=0x0; - r300->hw.tex.unknown5.cmd[R300_TEX_CMD_0+i]=0x0; - - /* We don't know how to set this yet */ - r300->hw.tex.format.cmd[R300_TEX_CMD_0+i]=0x88a0c; - } - } -} /* Immediate implementation - vertex data is sent via command stream */ @@ -431,8 +260,8 @@ static GLboolean r300_run_flat_render(GLcontext *ctx, | R300_VTX_W0_FMT; R300_STATECHANGE(rmesa, vte); - r300_setup_routing(rmesa, ctx, GL_TRUE); - r300_setup_textures(rmesa, ctx); + // r300_setup_routing(rmesa, ctx, GL_TRUE); + // r300_setup_textures(rmesa, ctx); r300EmitState(rmesa); @@ -544,13 +373,6 @@ static void r300_render_vb_flat_primitive(r300ContextPtr rmesa, fire_AOS(PASS_PREFIX end-start, type); } -static VERTEX_SHADER_FRAGMENT default_vector_vsf={ - length: 4, - body: { - f: {0.0, 0.0, 0.0, 1.0} - } - }; - static GLboolean r300_run_vb_flat_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) { @@ -645,7 +467,7 @@ static void r300_render_tex_primitive(r300ContextPtr rmesa, type=r300_get_primitive_type(rmesa, ctx, start, end, prim); - #if 1 + #if 0 fprintf(stderr,"ObjPtr: size=%d stride=%d\n", VB->ObjPtr->size, VB->ObjPtr->stride); fprintf(stderr,"ColorPtr[0]: size=%d stride=%d\n", @@ -702,17 +524,8 @@ static GLboolean r300_run_tex_render(GLcontext *ctx, /* Update texture state - needs to be done only when actually changed.. All the time for now.. */ - r300UpdateTextureState(ctx); - - r300_setup_routing(rmesa, ctx, GL_TRUE); - r300_setup_textures(rmesa, ctx); - exit(-1); - /* Flush state - make sure command buffer is nice and large */ r300Flush(ctx); - - //fprintf(stderr, "You can enable texture drawing in %s:%s \n", __FILE__, __FUNCTION__); - //return GL_TRUE; if (RADEON_DEBUG == DEBUG_PRIMS) @@ -735,69 +548,29 @@ static GLboolean r300_run_tex_render(GLcontext *ctx, R300_STATECHANGE(rmesa, vte); r300EmitState(rmesa); +// r300Flush(ctx); + + assign_pipeline(rmesa, &SINGLE_TEXTURE_PIPELINE); - SINGLE_TEXTURE_PIPELINE.vertex_shader.matrix[0].length=16; - memcpy(SINGLE_TEXTURE_PIPELINE.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4); - - SINGLE_TEXTURE_PIPELINE.vertex_shader.unknown2.length=4; - SINGLE_TEXTURE_PIPELINE.vertex_shader.unknown2.body.f[0]=0.0; - SINGLE_TEXTURE_PIPELINE.vertex_shader.unknown2.body.f[1]=0.0; - SINGLE_TEXTURE_PIPELINE.vertex_shader.unknown2.body.f[2]=1.0; - SINGLE_TEXTURE_PIPELINE.vertex_shader.unknown2.body.f[3]=0.0; - - /* Use actual texture offset */ - - fprintf(stderr,"pp_border_color=%08x pp_cubic_faces=%08x format=%08x size=%08x format_x=%08x\n", - t->pp_border_color, t->pp_cubic_faces, t->format, t->size, t->format_x); - - SINGLE_TEXTURE_PIPELINE.texture_unit[0].offset=rmesa->radeon.radeonScreen->fbLocation+t->offset; - #if 0 - SINGLE_TEXTURE_PIPELINE.texture_unit[0].format=t->format; - #endif - SINGLE_TEXTURE_PIPELINE.texture_unit[0].size=t->size; - SINGLE_TEXTURE_PIPELINE.texture_unit[0].filter=t->filter; - SINGLE_TEXTURE_PIPELINE.texture_unit[0].unknown1=t->pitch; /* Unknown 1 is pitch ! */ - SINGLE_TEXTURE_PIPELINE.texture_unit[0].filter=t->filter; - - - /* Program RS unit. This needs to be moved into R300 pipeline */ -reg_start(R300_RS_CNTL_0,1); - /* R300_RS_CNTL_0(4300) */ - e32(0x00040084); - /* RS_INST_COUNT(4304) */ - e32(0x000000c0); - -reg_start(R300_RS_ROUTE_0,0); - e32(0x00024008); - -reg_start(R300_RS_INTERP_0,7); - /* X_MEM0_0(4310) */ - e32(0x00d10000); - /* X_MEM0_1(4314) */ - e32(0x00d10044); - /* X_MEM0_2(4318) */ - e32(0x00d10084); - /* X_MEM0_3(431c) */ - e32(0x00d100c4); - /* X_MEM0_4(4320) */ - e32(0x00d10004); - /* X_MEM0_5(4324) */ - e32(0x00d10004); - /* X_MEM0_6(4328) */ - e32(0x00d10004); - /* X_MEM0_7(432c) */ - e32(0x00d10004); - - reg_start(R300_RS_CNTL_0,0); - e32(0x00040084); + rmesa->state.vertex_shader.matrix[0].length=16; + memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4); + rmesa->state.vertex_shader.unknown2.length=4; + rmesa->state.vertex_shader.unknown2.body.f[0]=0.0; + rmesa->state.vertex_shader.unknown2.body.f[1]=0.0; + rmesa->state.vertex_shader.unknown2.body.f[2]=1.0; + rmesa->state.vertex_shader.unknown2.body.f[3]=0.0; + /* Magic register - note it is right after 20b0 */ reg_start(0x20b4,0); e32(0x0000000c); - program_pipeline(PASS_PREFIX &SINGLE_TEXTURE_PIPELINE); - +// program_pipeline(PASS_PREFIX &SINGLE_TEXTURE_PIPELINE); + + r300EmitVertexShader(rmesa); + r300EmitPixelShader(rmesa); + /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */ r300EmitLOAD_VBPNTR(rmesa, 0); @@ -817,8 +590,8 @@ reg_start(R300_RS_INTERP_0,7); reg_start(0x4f18,0); e32(0x00000003); -// exit(-1); fprintf(stderr, "\n"); + //exit(-1); return GL_FALSE; } diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 87a4111e4f4..f97af907a8d 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -331,6 +331,294 @@ static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) r300UpdateWindow(ctx); } +/* Routing and texture-related */ + +void r300_setup_routing(GLcontext *ctx, GLboolean immediate) +{ + int i, count=0,reg=0; + GLuint dw, mask; + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + r300ContextPtr r300 = R300_CONTEXT(ctx); + + + /* Stage 1 - input to VAP */ + + /* Assign register number automatically, retaining it in rmesa->state.reg */ + + /* Note: immediate vertex data includes all coordinates. + To save bandwidth use either VBUF or state-based vertex generation */ + + #define CONFIGURE_AOS(v, o, r, f) \ + {\ + if(immediate){ \ + r300->state.aos[count].element_size=4; \ + r300->state.aos[count].stride=4; \ + r300->state.aos[count].ncomponents=4; \ + } else { \ + r300->state.aos[count].element_size=v->size; \ + r300->state.aos[count].stride=v->size; \ + r300->state.aos[count].ncomponents=v->size; \ + } \ + r300->state.aos[count].offset=o; \ + r300->state.aos[count].reg=reg; \ + r300->state.aos[count].format=(f); \ + r300->state.vap_reg.r=reg; \ + count++; \ + reg++; \ + } + + /* All offsets are 0 - for use by immediate mode. + Should change later to handle vertex buffers */ + CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT); + CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR); + for(i=0;i < ctx->Const.MaxTextureUnits;i++) + if(ctx->Texture.Unit[i].Enabled) + CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT); + + r300->state.aos_count=count; + + if (RADEON_DEBUG & DEBUG_STATE) + fprintf(stderr, "aos_count=%d\n", count); + + if(count>R300_MAX_AOS_ARRAYS){ + fprintf(stderr, "Aieee ! AOS array count exceeded !\n"); + exit(-1); + } + + /* Implement AOS */ + + /* setup INPUT_ROUTE */ + R300_STATECHANGE(r300, vir[0]); + for(i=0;i+1state.aos[i].ncomponents-1) + | ((r300->state.aos[i].reg)<<8) + | (r300->state.aos[i].format<<14) + | (((r300->state.aos[i+1].ncomponents-1) + | ((r300->state.aos[i+1].reg)<<8) + | (r300->state.aos[i+1].format<<14))<<16); + + if(i+2==count){ + dw|=(1<<(13+16)); + } + r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(i>>1)]=dw; + } + if(count & 1){ + dw=(r300->state.aos[count-1].ncomponents-1) + | (r300->state.aos[count-1].format<<14) + | ((r300->state.aos[count-1].reg)<<8) + | (1<<13); + r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(count>>1)]=dw; + //fprintf(stderr, "vir0 dw=%08x\n", dw); + } + /* Set the rest of INPUT_ROUTE_0 to 0 */ + //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0); + ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = (count+1)>>1; + + + /* Mesa assumes that all missing components are from (0, 0, 0, 1) */ + #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<state.aos[i].ncomponents*3))-1; + dw=(ALL_COMPONENTS & mask) + | (ALL_DEFAULT & ~mask) + | R300_INPUT_ROUTE_ENABLE; + + /* i+1 */ + mask=(1<<(r300->state.aos[i+1].ncomponents*3))-1; + dw|=( + (ALL_COMPONENTS & mask) + | (ALL_DEFAULT & ~mask) + | R300_INPUT_ROUTE_ENABLE + )<<16; + + r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw; + } + if(count & 1){ + mask=(1<<(r300->state.aos[count-1].ncomponents*3))-1; + dw=(ALL_COMPONENTS & mask) + | (ALL_DEFAULT & ~mask) + | R300_INPUT_ROUTE_ENABLE; + r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(count>>1)]=dw; + //fprintf(stderr, "vir1 dw=%08x\n", dw); + } + /* Set the rest of INPUT_ROUTE_1 to 0 */ + //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=0x0; + ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = (count+1)>>1; + + /* Set up input_cntl */ + + R300_STATECHANGE(r300, vic); + r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555; /* Hard coded value, no idea what it means */ + + r300->hw.vic.cmd[R300_VIC_CNTL_1]=R300_INPUT_CNTL_POS + | R300_INPUT_CNTL_COLOR; + + for(i=0;i < ctx->Const.MaxTextureUnits;i++) + if(ctx->Texture.Unit[i].Enabled) + r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<hw.vof.cmd[R300_VOF_CNTL_0]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT + | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; + + r300->hw.vof.cmd[R300_VOF_CNTL_1]=0; + for(i=0;i < ctx->Const.MaxTextureUnits;i++) + if(ctx->Texture.Unit[i].Enabled) + r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i)); + +} + +static r300TexObj default_tex_obj={ + filter:R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR, + pitch: 0x8000, + size: (0xff << R300_TX_WIDTHMASK_SHIFT) + | (0xff << R300_TX_HEIGHTMASK_SHIFT) + | (0x8 << R300_TX_SIZE_SHIFT), + format: 0x88a0c, + offset: 0x0, + unknown4: 0x0, + unknown5: 0x0 + }; + +void r300_setup_textures(GLcontext *ctx) +{ + int i, mtu; + struct r300_tex_obj *t; + r300ContextPtr r300 = R300_CONTEXT(ctx); + int max_texture_unit=-1; /* -1 translates into no setup costs for fields */ + + R300_STATECHANGE(r300, txe); + R300_STATECHANGE(r300, tex.filter); + R300_STATECHANGE(r300, tex.unknown1); + R300_STATECHANGE(r300, tex.size); + R300_STATECHANGE(r300, tex.format); + R300_STATECHANGE(r300, tex.offset); + R300_STATECHANGE(r300, tex.unknown4); + R300_STATECHANGE(r300, tex.unknown5); + + r300->state.texture.tc_count=0; + + r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0; + + mtu = r300->radeon.glCtx->Const.MaxTextureUnits; + if (RADEON_DEBUG & DEBUG_STATE) + fprintf(stderr, "mtu=%d\n", mtu); + + if(mtu>R300_MAX_TEXTURE_UNITS){ + fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n", + mtu, R300_MAX_TEXTURE_UNITS); + exit(-1); + } + for(i=0;iTexture.Unit[i].Enabled!=NULL){ + t=r300->state.texture.unit[i].texobj; + r300->state.texture.tc_count++; + if(t==NULL){ + fprintf(stderr, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i); + //exit(-1); + t=&default_tex_obj; + } + if (RADEON_DEBUG & DEBUG_STATE) + fprintf(stderr, "Activating texture unit %d\n", i); + max_texture_unit=i; + r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=t->filter; + r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=t->pitch; + r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size; + r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format; + r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset; + r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0; + r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0; + + /* We don't know how to set this yet */ + r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c; + + } else { + /* Fill in with 0's */ + #if 0 /* No need.. */ + r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=0x0; + r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; + r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=0x0; + r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x0; + r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation; + r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0; + r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0; + #endif + } + + } + ((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->unchecked_state.count = max_texture_unit+1; + ((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->unchecked_state.count = max_texture_unit+1; + ((drm_r300_cmd_header_t*)r300->hw.tex.size.cmd)->unchecked_state.count = max_texture_unit+1; + ((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->unchecked_state.count = max_texture_unit+1; + ((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->unchecked_state.count = max_texture_unit+1; + ((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->unchecked_state.count = max_texture_unit+1; + ((drm_r300_cmd_header_t*)r300->hw.tex.unknown5.cmd)->unchecked_state.count = max_texture_unit+1; + + if (RADEON_DEBUG & DEBUG_STATE) + fprintf(stderr, "TX_ENABLE: %08x max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit); +} + +void r300_setup_rs_unit(GLcontext *ctx) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + int i; + + /* This needs to be rewritten - it is a hack at best */ + + R300_STATECHANGE(r300, ri); + R300_STATECHANGE(r300, rc); + R300_STATECHANGE(r300, rr); + + for(i = 1; i <= 8; ++i) + r300->hw.ri.cmd[i] = 0x00d10000; + r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN; + r300->hw.ri.cmd[R300_RI_INTERP_2] |= R300_RS_INTERP_2_UNKNOWN; + r300->hw.ri.cmd[R300_RI_INTERP_3] |= R300_RS_INTERP_3_UNKNOWN; + + for(i = 1; i <= 8; ++i) + r300->hw.rr.cmd[i] = 0; + /* textures enabled ? */ + if(r300->state.texture.tc_count>0){ + + /* This code only really works with one set of texture coordinates */ + + /* The second constant is needed to get glxgears display anything .. */ + r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 + | R300_RS_CNTL_0_UNKNOWN_18 + | (r300->state.texture.tc_count<hw.rc.cmd[2] = 0xc0; + + + ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1; + r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x24008; + + } else { + + /* The second constant is needed to get glxgears display anything .. */ + r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18; + r300->hw.rc.cmd[2] = 0; + + ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1; + r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000; + + } +} /** * Called by Mesa after an internal state update. @@ -374,6 +662,12 @@ void r300ResetHwState(r300ContextPtr r300) r300DepthFunc(ctx, ctx->Depth.Func); r300UpdateCulling(ctx); + + r300_setup_routing(ctx, GL_TRUE); + + r300UpdateTextureState(ctx); + r300_setup_textures(ctx); + r300_setup_rs_unit(ctx); //BEGIN: TODO r300->hw.unk2080.cmd[1] = 0x0030045A; @@ -395,6 +689,7 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.unk2140.cmd[1] = 0x00000000; + #if 0 /* Done in setup routing */ ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = 1; r300->hw.vir[0].cmd[1] = 0x21030003; @@ -403,7 +698,8 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001; r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405; - + #endif + r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA; r300->hw.unk221C.cmd[1] = R300_221C_NORMAL; @@ -418,10 +714,12 @@ void r300ResetHwState(r300ContextPtr r300) else r300->hw.unk2288.cmd[1] = R300_2288_RV350; + #if 0 r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */ - + #endif + r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0; r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0; r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0; @@ -443,7 +741,7 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = 0x00000000; r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = 0x00000000; /* No antialiasing */ - r300->hw.txe.cmd[R300_TXE_ENABLE] = 0; + //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0; r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0); r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0); @@ -481,20 +779,6 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF; r300->hw.unk42C0.cmd[2] = 0x00000000; - /* The second constant is needed to get glxgears display anything .. */ - r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18; - r300->hw.rc.cmd[2] = 0; - - for(i = 1; i <= 8; ++i) - r300->hw.ri.cmd[i] = 0x00d10000; - r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN; - r300->hw.ri.cmd[R300_RI_INTERP_2] |= R300_RS_INTERP_2_UNKNOWN; - r300->hw.ri.cmd[R300_RI_INTERP_3] |= R300_RS_INTERP_3_UNKNOWN; - - ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1; - for(i = 1; i <= 8; ++i) - r300->hw.rr.cmd[i] = 0; - r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000; r300->hw.unk43A4.cmd[1] = 0x0000001C; r300->hw.unk43A4.cmd[2] = 0x2DA49525; @@ -602,16 +886,6 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0); r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0; - /* Initialize texture units */ - for(i=0;iradeon.glCtx->Const.MaxTextureUnits;i++){ - r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0; - r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0; - } //END: TODO r300->hw.all_dirty = GL_TRUE; @@ -626,9 +900,29 @@ void r300ResetHwState(r300ContextPtr r300) */ void r300InitState(r300ContextPtr r300) { + GLcontext *ctx = r300->radeon.glCtx; + GLuint depth_fmt; + radeonInitState(&r300->radeon); - r300->state.depth.scale = 1.0 / (GLfloat) 0xffff; + switch (ctx->Visual.depthBits) { + case 16: + r300->state.depth.scale = 1.0 / (GLfloat) 0xffff; + depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z; + //r300->state.stencil.clear = 0x00000000; + break; + case 24: + r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff; + depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z; + //r300->state.stencil.clear = 0xff000000; + break; + default: + fprintf(stderr, "Error: Unsupported depth %d... exiting\n", + ctx->Visual.depthBits); + exit(-1); + } + + memset(&(r300->state.texture), 0, sizeof(r300->state.texture)); r300ResetHwState(r300); } diff --git a/src/mesa/drivers/dri/r300/r300_tex.h b/src/mesa/drivers/dri/r300/r300_tex.h index a18ff0e2ce7..38dd1bbbe55 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.h +++ b/src/mesa/drivers/dri/r300/r300_tex.h @@ -47,5 +47,7 @@ extern void r300DestroyTexObj(r300ContextPtr rmesa, r300TexObjPtr t); extern void r300InitTextureFuncs(struct dd_function_table *functions); +extern void r300UpdateTextureState(GLcontext * ctx); + #endif #endif /* __r300_TEX_H__ */ -- 2.30.2