From 63ab8d41d1aca0816d3c46715526c26f40d83504 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 1 Jul 2020 16:49:04 -0400 Subject: [PATCH] glsl: add capability to lower mediump array types This is not needed for lowering expressions, because they always work with basic types, but it will be needed for lowering variables. Reviewed-by: Alyssa Rosenzweig Part-of: --- src/compiler/glsl/lower_precision.cpp | 77 +++++++++++++++++---------- 1 file changed, 48 insertions(+), 29 deletions(-) diff --git a/src/compiler/glsl/lower_precision.cpp b/src/compiler/glsl/lower_precision.cpp index 7fb7257f2ab..b39cda8b800 100644 --- a/src/compiler/glsl/lower_precision.cpp +++ b/src/compiler/glsl/lower_precision.cpp @@ -155,7 +155,7 @@ can_lower_type(const struct gl_shader_compiler_options *options, * boolean types so that it will do comparisons as 16-bit. */ - switch (type->base_type) { + switch (type->without_array()->base_type) { /* TODO: should we do anything for these two with regard to Int16 vs FP16 * support? */ @@ -626,23 +626,46 @@ find_lowerable_rvalues(const struct gl_shader_compiler_options *options, } static const glsl_type * -lower_glsl_type(const glsl_type *type) +convert_type(bool up, const glsl_type *type) { + if (type->is_array()) { + return glsl_type::get_array_instance(convert_type(up, type->fields.array), + type->array_size(), + type->explicit_stride); + } + glsl_base_type new_base_type; - switch (type->base_type) { - case GLSL_TYPE_FLOAT: - new_base_type = GLSL_TYPE_FLOAT16; - break; - case GLSL_TYPE_INT: - new_base_type = GLSL_TYPE_INT16; - break; - case GLSL_TYPE_UINT: - new_base_type = GLSL_TYPE_UINT16; - break; - default: - unreachable("invalid type"); - return NULL; + if (up) { + switch (type->base_type) { + case GLSL_TYPE_FLOAT16: + new_base_type = GLSL_TYPE_FLOAT; + break; + case GLSL_TYPE_INT16: + new_base_type = GLSL_TYPE_INT; + break; + case GLSL_TYPE_UINT16: + new_base_type = GLSL_TYPE_UINT; + break; + default: + unreachable("invalid type"); + return NULL; + } + } else { + switch (type->base_type) { + case GLSL_TYPE_FLOAT: + new_base_type = GLSL_TYPE_FLOAT16; + break; + case GLSL_TYPE_INT: + new_base_type = GLSL_TYPE_INT16; + break; + case GLSL_TYPE_UINT: + new_base_type = GLSL_TYPE_UINT16; + break; + default: + unreachable("invalid type"); + return NULL; + } } return glsl_type::get_instance(new_base_type, @@ -652,23 +675,26 @@ lower_glsl_type(const glsl_type *type) type->interface_row_major); } +static const glsl_type * +lower_glsl_type(const glsl_type *type) +{ + return convert_type(false, type); +} + static ir_rvalue * convert_precision(bool up, ir_rvalue *ir) { - unsigned new_type, op; + unsigned op; if (up) { - switch (ir->type->base_type) { + switch (ir->type->without_array()->base_type) { case GLSL_TYPE_FLOAT16: - new_type = GLSL_TYPE_FLOAT; op = ir_unop_f162f; break; case GLSL_TYPE_INT16: - new_type = GLSL_TYPE_INT; op = ir_unop_i2i; break; case GLSL_TYPE_UINT16: - new_type = GLSL_TYPE_UINT; op = ir_unop_u2u; break; default: @@ -676,17 +702,14 @@ convert_precision(bool up, ir_rvalue *ir) return NULL; } } else { - switch (ir->type->base_type) { + switch (ir->type->without_array()->base_type) { case GLSL_TYPE_FLOAT: - new_type = GLSL_TYPE_FLOAT16; op = ir_unop_f2fmp; break; case GLSL_TYPE_INT: - new_type = GLSL_TYPE_INT16; op = ir_unop_i2imp; break; case GLSL_TYPE_UINT: - new_type = GLSL_TYPE_UINT16; op = ir_unop_u2ump; break; default: @@ -695,11 +718,7 @@ convert_precision(bool up, ir_rvalue *ir) } } - const glsl_type *desired_type; - desired_type = glsl_type::get_instance(new_type, - ir->type->vector_elements, - ir->type->matrix_columns); - + const glsl_type *desired_type = convert_type(up, ir->type); void *mem_ctx = ralloc_parent(ir); return new(mem_ctx) ir_expression(op, desired_type, ir, NULL); } -- 2.30.2