From 642d5ee8c51cdbab2b498c3413f29023f8ece929 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Sat, 1 Mar 2008 02:56:08 +0100 Subject: [PATCH] state.depth.range alpha value should be 1, not 0 (bug #14733) --- src/mesa/shader/prog_statevars.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index c5dda018613..da0bb85f16f 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -349,7 +349,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[0] = ctx->Viewport.Near; /* near */ value[1] = ctx->Viewport.Far; /* far */ value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ - value[3] = 0; + value[3] = 1.0; return; case STATE_FRAGMENT_PROGRAM: { -- 2.30.2