From 6596aeb4ffd344af56de646800dbec65b92397d8 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 10 Dec 2011 11:44:44 -0700 Subject: [PATCH] mesa: remove _DepthBuffer, _StencilBuffer resize code This is handled in swrast now when we validate the framebuffer state. Reviewed-by: Eric Anholt --- src/mesa/main/framebuffer.c | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 4a4ade0961e..6d5e4524a96 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -306,24 +306,6 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, } } - if (fb->_DepthBuffer) { - struct gl_renderbuffer *rb = fb->_DepthBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - - if (fb->_StencilBuffer) { - struct gl_renderbuffer *rb = fb->_StencilBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - fb->Width = width; fb->Height = height; -- 2.30.2