From 65df0d41cf8ab7ef49830e0bc265e4e46cc7070c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 12 Jan 2018 09:23:37 -0700 Subject: [PATCH] vbo: rename vbo_save_vertex_list::count to vertex_count Reviewed-by: Ian Romanick --- src/mesa/vbo/vbo_save.h | 2 +- src/mesa/vbo/vbo_save_api.c | 14 +++++++------- src/mesa/vbo/vbo_save_draw.c | 9 +++++---- 3 files changed, 13 insertions(+), 12 deletions(-) diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 5eed3aeb740..2720d13d9ee 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -74,7 +74,7 @@ struct vbo_save_vertex_list { GLuint current_size; GLuint buffer_offset; - GLuint count; /**< vertex count */ + GLuint vertex_count; GLuint wrap_count; /* number of copied vertices at start */ GLboolean dangling_attr_ref; /* current attr implicitly referenced outside the list */ diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 05ccb415ee8..98ced2b59a5 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -389,7 +389,7 @@ convert_line_loop_to_strip(struct vbo_save_context *save, memcpy(dst, src, sz * sizeof(float)); prim->count++; - node->count++; + node->vertex_count++; save->vert_count++; save->buffer_ptr += sz; save->vertex_store->used += sz; @@ -437,7 +437,7 @@ _save_compile_vertex_list(struct gl_context *ctx) node->vertex_size = save->vertex_size; node->buffer_offset = (save->buffer - save->vertex_store->buffer_map) * sizeof(GLfloat); - node->count = save->vert_count; + node->vertex_count = save->vert_count; node->wrap_count = save->copied.nr; node->dangling_attr_ref = save->dangling_attr_ref; node->prim = save->prim; @@ -466,9 +466,9 @@ _save_compile_vertex_list(struct gl_context *ctx) unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat); unsigned vertex_offset = 0; - if (node->count) + if (node->vertex_count) vertex_offset = - (node->count - 1) * node->vertex_size * sizeof(GLfloat); + (node->vertex_count - 1) * node->vertex_size * sizeof(GLfloat); memcpy(node->current_data, buffer + node->buffer_offset + vertex_offset + attr_offset, @@ -477,12 +477,12 @@ _save_compile_vertex_list(struct gl_context *ctx) } } - assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0); + assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0); if (save->dangling_attr_ref) ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS; - save->vertex_store->used += save->vertex_size * node->count; + save->vertex_store->used += save->vertex_size * node->vertex_count; save->prim_store->used += node->prim_count; /* Copy duplicated vertices @@ -1665,7 +1665,7 @@ vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f) fprintf(f, "VBO-VERTEX-LIST, %u vertices, %d primitives, %d vertsize, " "buffer %p\n", - node->count, node->prim_count, node->vertex_size, + node->vertex_count, node->prim_count, node->vertex_size, buffer); for (i = 0; i < node->prim_count; i++) { diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 4b79e9c5577..e7e4e94ee95 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -62,9 +62,10 @@ _playback_copy_to_current(struct gl_context *ctx, else { data = vertex; - if (node->count) + if (node->vertex_count) offset = (node->buffer_offset + - (node->count - 1) * node->vertex_size * sizeof(GLfloat)); + (node->vertex_count - 1) + * node->vertex_size * sizeof(GLfloat)); else offset = node->buffer_offset; @@ -312,14 +313,14 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) if (ctx->NewState) _mesa_update_state(ctx); - if (node->count > 0) { + if (node->vertex_count > 0) { vbo_context(ctx)->draw_prims(ctx, node->prim, node->prim_count, NULL, GL_TRUE, 0, /* Node is a VBO, so this is ok */ - node->count - 1, + node->vertex_count - 1, NULL, 0, NULL); } } -- 2.30.2