From 662f1ccc248c5f978b67b63276b0b0b00f5f68ca Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Thu, 17 Jul 2014 16:29:41 -0700 Subject: [PATCH] i965: Disable hex offset printing in disassembly. Printing the hex offsets makes it basically impossible to diff assembly: if you add even a single instruction, the entire shader shows up as a difference. So, every time I want to compare assembly, I have to strip this out. The hex offsets might be useful when debugging compaction, or when inspecting the program cache buffer. Since it's occasionally useful, but uncommon, this patch disables it by default, but makes it easy to re-enable it temporarily when the need arises. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner --- src/mesa/drivers/dri/i965/brw_eu.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_eu.c b/src/mesa/drivers/dri/i965/brw_eu.c index f4c74952a17..a400b4486aa 100644 --- a/src/mesa/drivers/dri/i965/brw_eu.c +++ b/src/mesa/drivers/dri/i965/brw_eu.c @@ -241,7 +241,8 @@ brw_disassemble(struct brw_context *brw, brw_inst *insn = assembly + offset; brw_inst uncompacted; bool compacted = brw_inst_cmpt_control(brw, insn); - fprintf(out, "0x%08x: ", offset); + if (0) + fprintf(out, "0x%08x: ", offset); if (compacted) { brw_compact_inst *compacted = (void *)insn; -- 2.30.2