From 66691ef5b56862e98a0254703751177b883d454a Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 21 Jan 2004 16:24:05 +0000 Subject: [PATCH] Use new EMIT_PAD functionality for spec and/or fog as available. Fix a couple of problems with texture emit. --- src/mesa/drivers/dri/i830/i830_tris.c | 55 ++++++++++++++++++++------- 1 file changed, 42 insertions(+), 13 deletions(-) diff --git a/src/mesa/drivers/dri/i830/i830_tris.c b/src/mesa/drivers/dri/i830/i830_tris.c index 0adaee4d080..9c68524601b 100644 --- a/src/mesa/drivers/dri/i830/i830_tris.c +++ b/src/mesa/drivers/dri/i830/i830_tris.c @@ -689,16 +689,10 @@ static void i830RunPipeline( GLcontext *ctx ) static void set_projective_texturing( i830ContextPtr imesa, GLuint i, - GLuint sz) + GLuint mcs) { - GLuint mcs = (imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS] & - ~TEXCOORDTYPE_MASK); - - if (sz == 4) { - mcs |= TEXCOORDTYPE_HOMOGENEOUS; - } else { - mcs |= TEXCOORDTYPE_CARTESIAN; - } + mcs |= (imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS] & + ~TEXCOORDTYPE_MASK); if (mcs != imesa->CurrentTexObj[i]->Setup[I830_TEXREG_MCS]) { I830_STATECHANGE(imesa, I830_UPLOAD_TEX_N(i)); @@ -717,6 +711,13 @@ do { \ v0 |= V0; \ } while (0) +#define EMIT_PAD( N ) \ +do { \ + imesa->vertex_attrs[imesa->vertex_attr_count].attrib = 0; \ + imesa->vertex_attrs[imesa->vertex_attr_count].format = EMIT_PAD; \ + imesa->vertex_attrs[imesa->vertex_attr_count].offset = (N); \ + imesa->vertex_attr_count++; \ +} while (0) #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2)) @@ -749,8 +750,15 @@ static void i830RenderStart( GLcontext *ctx ) EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, VRTX_HAS_DIFFUSE ); if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) { - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, VRTX_HAS_SPEC ); - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VRTX_HAS_SPEC ); + if (index & _TNL_BIT_COLOR1) + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, VRTX_HAS_SPEC ); + else + EMIT_PAD( 3 ); + + if (index & _TNL_BIT_FOG) + EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VRTX_HAS_SPEC ); + else + EMIT_PAD( 1 ); } if (index & _TNL_BITS_TEX_ANY) { @@ -766,12 +774,33 @@ static void i830RenderStart( GLcontext *ctx ) for (i = 0; i < last_stage; i++) { GLuint sz = VB->TexCoordPtr[i]->size; + GLuint emit; + GLuint mcs; + + /* i830 doesn't like 1D or 4D texcoords: + */ + switch (sz) { + case 1: + case 2: + case 3: /* no attempt at cube texturing so far */ + emit = EMIT_2F; + sz = 2; + mcs = TEXCOORDTYPE_CARTESIAN; + break; + case 4: + emit = EMIT_3F_XYW; + sz = 3; + mcs = TEXCOORDTYPE_HOMOGENEOUS; + break; + default: + continue; + }; v2 |= VRTX_TEX_SET_FMT(i, SZ_TO_HW(sz)); EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0 ); - if (imesa->CurrentTexObj[i]) - set_projective_texturing( imesa, i, sz ); + if (imesa->CurrentTexObj[i]) + set_projective_texturing( imesa, i, mcs ); } v0 |= VRTX_TEX_COORD_COUNT(last_stage); -- 2.30.2