From 66b956618ec8c5a46fca9d8ec9c54643bb178722 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 5 Sep 2012 07:49:50 -0700 Subject: [PATCH] mesa: Set dispatch pointer for glShaderBinary NOTE: This is a candiate for stable branches Signed-off-by: Ian Romanick Reviewed-by: Eric Anholt --- src/mesa/main/shaderapi.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c2ec1fa428c..2690279d525 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1740,6 +1740,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) /* GL_ARB_ES2_compatibility */ SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler); SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat); + SET_ShaderBinary(exec, _mesa_ShaderBinary); /* GL_ARB_blend_func_extended */ SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed); -- 2.30.2