From 66e38654c9fef548b9f5a77f0d376aea57b89b50 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Thu, 24 May 2018 13:09:14 +0200 Subject: [PATCH] radv: fix dumping compute shader on the graphics queue The graphics pipeline can be NULL. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- src/amd/vulkan/radv_debug.c | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c index c84e3be25bb..5a9b43644ed 100644 --- a/src/amd/vulkan/radv_debug.c +++ b/src/amd/vulkan/radv_debug.c @@ -540,12 +540,15 @@ radv_dump_graphics_state(struct radv_pipeline *graphics_pipeline, { VkShaderStageFlagBits active_stages; - if (!graphics_pipeline) - return; - - active_stages = graphics_pipeline->active_stages; + if (graphics_pipeline) { + active_stages = graphics_pipeline->active_stages; + radv_dump_pipeline_state(graphics_pipeline, active_stages, f); + } - radv_dump_pipeline_state(graphics_pipeline, active_stages, f); + if (compute_pipeline) { + active_stages = VK_SHADER_STAGE_COMPUTE_BIT; + radv_dump_pipeline_state(compute_pipeline, active_stages, f); + } } static void -- 2.30.2