From 68583292b1e44aa96ae8d02e376a5d3b5196bd74 Mon Sep 17 00:00:00 2001 From: =?utf8?q?RALOVICH=2C=20Krist=C3=B3f?= Date: Mon, 13 Oct 2008 14:27:46 +0200 Subject: [PATCH] glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.c --- src/glx/x11/indirect_window_pos.c | 70 ++++++++++++++++++------------- 1 file changed, 42 insertions(+), 28 deletions(-) diff --git a/src/glx/x11/indirect_window_pos.c b/src/glx/x11/indirect_window_pos.c index 7cdf41ae5cf..b24b481c43d 100644 --- a/src/glx/x11/indirect_window_pos.c +++ b/src/glx/x11/indirect_window_pos.c @@ -28,72 +28,86 @@ #include #include "indirect.h" -void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y) +void +__indirect_glWindowPos2dMESA(GLdouble x, GLdouble y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3fMESA(x, y, 0.0); } -void __indirect_glWindowPos2iMESA(GLint x, GLint y) +void +__indirect_glWindowPos2iMESA(GLint x, GLint y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3fMESA(x, y, 0.0); } -void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y) +void +__indirect_glWindowPos2fMESA(GLfloat x, GLfloat y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3fMESA(x, y, 0.0); } -void __indirect_glWindowPos2sMESA(GLshort x, GLshort y) +void +__indirect_glWindowPos2sMESA(GLshort x, GLshort y) { - __indirect_glWindowPos3fMESA(x, y, 0.0); + __indirect_glWindowPos3fMESA(x, y, 0.0); } -void __indirect_glWindowPos2dvMESA(const GLdouble * p) +void +__indirect_glWindowPos2dvMESA(const GLdouble * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); } -void __indirect_glWindowPos2fvMESA(const GLfloat * p) +void +__indirect_glWindowPos2fvMESA(const GLfloat * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); } -void __indirect_glWindowPos2ivMESA(const GLint * p) +void +__indirect_glWindowPos2ivMESA(const GLint * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); } -void __indirect_glWindowPos2svMESA(const GLshort * p) +void +__indirect_glWindowPos2svMESA(const GLshort * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); + __indirect_glWindowPos3fMESA(p[0], p[1], 0.0); } -void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +void +__indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) { - __indirect_glWindowPos3fMESA(x, y, z); + __indirect_glWindowPos3fMESA(x, y, z); } -void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z) +void +__indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z) { - __indirect_glWindowPos3fMESA(x, y, z); + __indirect_glWindowPos3fMESA(x, y, z); } -void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) +void +__indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) { - __indirect_glWindowPos3fMESA(x, y, z); + __indirect_glWindowPos3fMESA(x, y, z); } -void __indirect_glWindowPos3dvMESA(const GLdouble * p) +void +__indirect_glWindowPos3dvMESA(const GLdouble * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); + __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); } -void __indirect_glWindowPos3ivMESA(const GLint * p) +void +__indirect_glWindowPos3ivMESA(const GLint * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); + __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); } -void __indirect_glWindowPos3svMESA(const GLshort * p) +void +__indirect_glWindowPos3svMESA(const GLshort * p) { - __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); + __indirect_glWindowPos3fMESA(p[0], p[1], p[2]); } -- 2.30.2