From 68b701f5ded5f6b73a6b07cf37d862fab4836607 Mon Sep 17 00:00:00 2001 From: Tom Stellard Date: Sat, 5 Feb 2011 22:39:58 -0800 Subject: [PATCH] r300/compiler: Disable register rename pass on r500 The scheduler and the register allocator are not good enough yet to deal with the effects of the register rename pass. This was causing a 50% performance drop in Lightsmark. The pass can be re-enabled once the scheduler and the register allocator are more mature. r300 and r400 still need this pass, because it prevents a lot of shaders from using too many texture indirections. NOTE: This is a candidate for the 7.10 branch. --- src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c b/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c index e0d349b98ce..1616306afbd 100644 --- a/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c +++ b/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c @@ -124,7 +124,7 @@ void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c) /* This pass makes it easier for the scheduler to group TEX * instructions and reduces the chances of creating too * many texture indirections.*/ - {"register rename", 1, !is_r500 || opt, rc_rename_regs, NULL}, + {"register rename", 1, !is_r500, rc_rename_regs, NULL}, {"pair translate", 1, 1, rc_pair_translate, NULL}, {"pair scheduling", 1, 1, rc_pair_schedule, NULL}, {"register allocation", 1, opt, rc_pair_regalloc, NULL}, -- 2.30.2