From 68dc19d4002fac0c743fd1f16a2aa9d839bed762 Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Sun, 17 Sep 2017 12:03:03 +0200 Subject: [PATCH] radv: Use for_each_bit in the descriptor set flush. Since most games use only a few, iterating through all of them is a waste. Simplifies the code too. Reviewed-by: Dave Airlie Reviewed-by: Samuel Pitoiset --- src/amd/vulkan/radv_cmd_buffer.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index 0c3a5c6ffc2..e6ed637e4fa 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -1598,9 +1598,7 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer, cmd_buffer->cs, MAX_SETS * MESA_SHADER_STAGES * 4); - for (i = 0; i < MAX_SETS; i++) { - if (!(cmd_buffer->state.descriptors_dirty & (1u << i))) - continue; + for_each_bit(i, cmd_buffer->state.descriptors_dirty) { struct radv_descriptor_set *set = cmd_buffer->state.descriptors[i]; if (!set) continue; -- 2.30.2