From 6b68482e6869bdc03339ef5380d7273e14a61a56 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 4 Nov 2009 14:31:30 -0800 Subject: [PATCH] mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture() This is probably not 100% complete (bind vs unbind may still not pair up exactly), but it should help out drivers which are relying on FinishRenderTexture to be called when we're done rendering to a particular texture level, not just when we're done rendering to the object at all. This is the case for the one consumer of FinishRenderTexture() so far: the gallium state tracker. Noticed when trying to make use of FRT() in the intel driver. --- src/mesa/main/fbobject.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 319d0f2ce97..c4454550dbc 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -233,9 +233,13 @@ _mesa_set_texture_attachment(GLcontext *ctx, if (att->Texture == texObj) { /* re-attaching same texture */ ASSERT(att->Type == GL_TEXTURE); + if (ctx->Driver.FinishRenderTexture) + ctx->Driver.FinishRenderTexture(ctx, att); } else { /* new attachment */ + if (ctx->Driver.FinishRenderTexture && att->Texture) + ctx->Driver.FinishRenderTexture(ctx, att); _mesa_remove_attachment(ctx, att); att->Type = GL_TEXTURE; assert(!att->Texture); -- 2.30.2