From 6befdca6a3d65d7e49c0c54a7a8f091cd05034ea Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 2 Jul 2008 09:16:10 -0600 Subject: [PATCH] generate a link error if the vertex shader references too many textures --- src/mesa/shader/slang/slang_link.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index dd4990ba023..f9a5ecef96c 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -474,6 +474,12 @@ _slang_link(GLcontext *ctx, } } + /* Check that the vertex program doesn't use too many sampler units */ + if (shProg->VertexProgram && + _mesa_bitcount(shProg->VertexProgram->Base.SamplersUsed) > ctx->Const.MaxVertexTextureImageUnits) { + link_error(shProg, "Vertex program uses too many samplers.\n"); + return; + } if (fragProg && shProg->FragmentProgram) { /* notify driver that a new fragment program has been compiled/linked */ -- 2.30.2