From 6c46caedab6b497e741ed2ea41c39a60cd48228c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 27 Jul 2017 11:09:20 -0600 Subject: [PATCH] mesa: init more msaa fields The default values for GL_SAMPLE_SHADING and GL_MIN_SAMPLE_SHADING_VALUE are missing from the state tables in the GL spec, but they're supposed to be GL_FALSE and 0.0, per the GL_ARB_sample_shading spec. Add code for that, just to be explicit. Reviewed-by: Roland Scheidegger Reviewed-by: Samuel Pitoiset --- src/mesa/main/multisample.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c index 78cf7f3332e..8ede94b7458 100644 --- a/src/mesa/main/multisample.c +++ b/src/mesa/main/multisample.c @@ -67,6 +67,8 @@ _mesa_init_multisample(struct gl_context *ctx) ctx->Multisample.SampleCoverage = GL_FALSE; ctx->Multisample.SampleCoverageValue = 1.0; ctx->Multisample.SampleCoverageInvert = GL_FALSE; + ctx->Multisample.SampleShading = GL_FALSE; + ctx->Multisample.MinSampleShadingValue = 0.0f; /* ARB_texture_multisample / GL3.2 additions */ ctx->Multisample.SampleMask = GL_FALSE; -- 2.30.2