From 6cc72511850961eba408a44f648c7067b6e68594 Mon Sep 17 00:00:00 2001 From: Samuel Iglesias Gonsalvez Date: Wed, 26 Nov 2014 13:16:38 +0100 Subject: [PATCH] main: return two minor digits for ES shading language version For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always two digits, matching the OpenGL ES Shading Language Specification release number. For example, this query might return the string "3.00". This patch fixes the following dEQP test: dEQP-GLES3.functional.state_query.string.shading_language_version No piglit regression observed. Signed-off-by: Samuel Iglesias Gonsalvez Reviewed-by: Ian Romanick --- src/mesa/main/getstring.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index f9d13a7253a..1b2c7f054f6 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -74,7 +74,7 @@ shading_language_version(struct gl_context *ctx) case API_OPENGLES2: return (ctx->Version < 30) ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16" - : (const GLubyte *) "OpenGL ES GLSL ES 3.0"; + : (const GLubyte *) "OpenGL ES GLSL ES 3.00"; case API_OPENGLES: /* fall-through */ -- 2.30.2