From 6d9c3fa0c2aee1bcddc414781ef5ab54873e4de8 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 4 Jun 2008 16:04:04 -0600 Subject: [PATCH] press 'a' to toggle animation --- progs/xdemos/glxgears.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c index 8dbbc111c81..f8c6c75ce5d 100644 --- a/progs/xdemos/glxgears.c +++ b/progs/xdemos/glxgears.c @@ -94,6 +94,7 @@ static GLfloat angle = 0.0; static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */ static GLboolean stereo = GL_FALSE; /* Enable stereo. */ +static GLboolean animate = GL_TRUE; /* Animation */ static GLfloat eyesep = 5.0; /* Eye separation. */ static GLfloat fix_point = 40.0; /* Fixation point distance. */ static GLfloat left, right, asp; /* Stereo frustum params. */ @@ -541,6 +542,9 @@ handle_event(Display *dpy, Window win, XEvent *event) /* escape */ return 1; } + else if (buffer[0] == 'a' || buffer[0] == 'A') { + animate = !animate; + } } } } @@ -552,7 +556,7 @@ static void event_loop(Display *dpy, Window win) { while (1) { - while (XPending(dpy) > 0) { + while (!animate || XPending(dpy) > 0) { XEvent event; XNextEvent(dpy, &event); if (handle_event(dpy, win, &event)) -- 2.30.2