From 6da9b21f716d97fc9ef4797abb6368b0a5f92a14 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 21 Oct 2011 18:22:42 -0700 Subject: [PATCH] i965: Use glsl_type::column_type instead of open-coding it Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index 02ecdaf3c91..1312c0dd0dc 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -502,9 +502,7 @@ vec4_visitor::setup_uniform_values(int loc, const glsl_type *type) float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f; if (type->is_matrix()) { - const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT, - type->vector_elements, - 1); + const glsl_type *column = type->column_type(); for (unsigned int i = 0; i < type->matrix_columns; i++) { offset += setup_uniform_values(loc + offset, column); -- 2.30.2