From 6f765fbde42a4f729780aa39d2b0ed9d736dd5a8 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 17 Aug 2007 15:26:33 +0100 Subject: [PATCH] added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects --- src/mesa/vbo/vbo.h | 3 +++ src/mesa/vbo/vbo_exec_api.c | 35 +++++++++++++++++++++++++++++++++++ src/mesa/vbo/vbo_exec_draw.c | 15 +++++++++++++-- 3 files changed, 51 insertions(+), 2 deletions(-) diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 04c59c05b27..4c51b44cdad 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -114,4 +114,7 @@ void vbo_rebase_prims( GLcontext *ctx, vbo_draw_func draw ); +void vbo_use_buffer_objects(GLcontext *ctx); + + #endif diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index f2492895992..5513ef94491 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -651,6 +651,41 @@ static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec ) } +/** + * Tell the VBO module to use a real OpenGL vertex buffer object to + * store accumulated immediate-mode vertex data. + * This replaces the malloced buffer which was created in + * vb_exec_vtx_init() below. + */ +void vbo_use_buffer_objects(GLcontext *ctx) +{ + struct vbo_exec_context *exec = &vbo_context(ctx)->exec; + /* Any buffer name but 0 can be used here since this bufferobj won't + * go into the bufferobj hashtable. + */ + GLuint bufName = 0xaabbccdd; + GLenum target = GL_ARRAY_BUFFER_ARB; + GLenum access = GL_READ_WRITE_ARB; + GLenum usage = GL_STREAM_DRAW_ARB; + GLsizei size = VBO_VERT_BUFFER_SIZE * sizeof(GLfloat); + + /* Make sure this func is only used once */ + assert(exec->vtx.bufferobj == ctx->Array.NullBufferObj); + if (exec->vtx.buffer_map) { + _mesa_align_free(exec->vtx.buffer_map); + } + + /* Allocate a real buffer object now */ + exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target); + ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj); + + /* and map it */ + exec->vtx.buffer_map + = ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); +} + + + void vbo_exec_vtx_init( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 86155d220d2..557a43bb876 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -182,13 +182,24 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) * arrays of floats. */ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) { - GLuint src = map[attr]; + const GLuint src = map[attr]; if (exec->vtx.attrsz[src]) { /* override the default array set above */ exec->vtx.inputs[attr] = &arrays[attr]; - arrays[attr].Ptr = (void *)data; + if (exec->vtx.bufferobj->Name) { + /* a real buffer obj: Ptr is an offset, not a pointer*/ + int offset; + assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */ + offset = (GLbyte *) data - (GLbyte *) exec->vtx.bufferobj->Pointer; + assert(offset >= 0); + arrays[attr].Ptr = (void *) offset; + } + else { + /* Ptr into ordinary app memory */ + arrays[attr].Ptr = (void *) data; + } arrays[attr].Size = exec->vtx.attrsz[src]; arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); -- 2.30.2