From 70de577b14e9b0efab7a749203d50dc19540472d Mon Sep 17 00:00:00 2001 From: Corbin Simpson Date: Mon, 30 Mar 2009 16:58:20 -0700 Subject: [PATCH] r300-gallium: Properly redo shaders when constant buffer changes size. --- src/gallium/drivers/r300/r300_state.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 8c38f7c706e..c9a20c9e8ac 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -132,6 +132,7 @@ static void const struct pipe_constant_buffer* buffer) { struct r300_context* r300 = r300_context(pipe); + int i = r300->shader_constants[shader].user_count; /* This entire chunk of code seems ever-so-slightly baked. * It's as if I've got pipe_buffer* matryoshkas... */ @@ -149,6 +150,12 @@ static void } r300->dirty_state |= R300_NEW_CONSTANTS; + + /* If the number of constants have changed, invalidate the shader. */ + if (r300->shader_constants[shader].user_count != i) { + r300->fs->translated = FALSE; + r300_translate_fragment_shader(r300, r300->fs); + } } /* Create a new depth, stencil, and alpha state based on the CSO dsa state. -- 2.30.2