From 719c4b0fc2672adcaacd81877db9901ff5cd1d7c Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Sat, 20 Feb 2010 12:41:30 +0800 Subject: [PATCH] st/egl: Do not force validate when update_buffer is called. st/mesa was changed to call pipe_screen::update_buffer in st_validate_state. In most cases there is no need to validate. --- src/gallium/state_trackers/egl/common/egl_g3d.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/gallium/state_trackers/egl/common/egl_g3d.c b/src/gallium/state_trackers/egl/common/egl_g3d.c index 80dd1269955..7ab2cd49abd 100644 --- a/src/gallium/state_trackers/egl/common/egl_g3d.c +++ b/src/gallium/state_trackers/egl/common/egl_g3d.c @@ -528,12 +528,6 @@ static void egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private) { struct egl_g3d_context *gctx = egl_g3d_context(context_private); - - /** - * It is likely that the surface has changed when this function is called. - * Set force_validate to skip an unnecessary check. - */ - gctx->force_validate = EGL_TRUE; egl_g3d_validate_context(gctx->base.Resource.Display, &gctx->base); } -- 2.30.2