From 71b1610941f9bfefa01d827fd19cc2368e6cdae3 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 14 Aug 2009 12:58:21 -0600 Subject: [PATCH] mesa: append uniform values to the log file the first time we use a shader This info is essential to using/debugging a shader outside of its normal application. --- src/mesa/main/context.c | 27 +++++++++++++++++++++++++++ src/mesa/main/mtypes.h | 1 + 2 files changed, 28 insertions(+) diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 3547d0a2200..38ec4188098 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -150,6 +150,7 @@ #include "glapi/glapioffsets.h" #include "glapi/glapitable.h" #include "shader/program.h" +#include "shader/prog_print.h" #include "shader/shader_api.h" #if FEATURE_ATI_fragment_shader #include "shader/atifragshader.h" @@ -1614,6 +1615,32 @@ _mesa_valid_to_render(GLcontext *ctx, const char *where) return GL_FALSE; } +#ifdef DEBUG + if (ctx->Shader.Flags & GLSL_LOG) { + struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + if (shProg) { + if (!shProg->_Used) { + /* This is the first time this shader is being used. + * Append shader's constants/uniforms to log file. + */ + GLuint i; + for (i = 0; i < shProg->NumShaders; i++) { + struct gl_shader *sh = shProg->Shaders[i]; + if (sh->Type == GL_VERTEX_SHADER) { + _mesa_append_uniforms_to_file(sh, + &shProg->VertexProgram->Base); + } + else if (sh->Type == GL_FRAGMENT_SHADER) { + _mesa_append_uniforms_to_file(sh, + &shProg->FragmentProgram->Base); + } + } + shProg->_Used = GL_TRUE; + } + } + } +#endif + return GL_TRUE; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6a60ad1ceee..41172788ef3 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2037,6 +2037,7 @@ struct gl_shader_program struct gl_program_parameter_list *Varying; GLboolean LinkStatus; /**< GL_LINK_STATUS */ GLboolean Validated; + GLboolean _Used; /**< Ever used for drawing? */ GLchar *InfoLog; }; -- 2.30.2