From 723941bb3d8db853f48bc31df10bae3889419cb7 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 20 Jan 2017 12:42:26 +1000 Subject: [PATCH] radv: enable geometryShader and multiViewport capabilities. This enables geometry shader support on radv. Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- src/amd/vulkan/radv_device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 984bd75bb80..2014ce23b8c 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -428,7 +428,7 @@ void radv_GetPhysicalDeviceFeatures( .fullDrawIndexUint32 = true, .imageCubeArray = true, .independentBlend = true, - .geometryShader = false, + .geometryShader = true, .tessellationShader = false, .sampleRateShading = false, .dualSrcBlend = true, @@ -442,7 +442,7 @@ void radv_GetPhysicalDeviceFeatures( .wideLines = true, .largePoints = true, .alphaToOne = true, - .multiViewport = false, + .multiViewport = true, .samplerAnisotropy = true, .textureCompressionETC2 = false, .textureCompressionASTC_LDR = false, -- 2.30.2