From 725b1a406dbe98d7cd187b0dcdfdd0933977de89 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 14 Jun 2018 11:00:24 +1000 Subject: [PATCH] mesa/util: add allow_glsl_relaxed_es driconfig override This relaxes a number of ES shader restrictions allowing shaders to follow more desktop GLSL like rules. This initial implementation relaxes the following: - allows linking ES shaders with desktop shaders - allows mismatching precision qualifiers - always enables standard derivative builtins These relaxations allow Google Earth VR shaders to compile. Reviewed-by: Dave Airlie --- src/compiler/glsl/builtin_functions.cpp | 3 ++- src/compiler/glsl/linker.cpp | 22 +++++++++++-------- .../auxiliary/pipe-loader/driinfo_gallium.h | 1 + src/gallium/include/state_tracker/st_api.h | 1 + src/gallium/state_trackers/dri/dri_screen.c | 2 ++ src/mesa/main/mtypes.h | 6 +++++ src/mesa/state_tracker/st_extensions.c | 3 +++ src/util/xmlpool/t_options.h | 5 +++++ 8 files changed, 33 insertions(+), 10 deletions(-) diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index efe90346d0e..7119903795f 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -446,7 +446,8 @@ fs_oes_derivatives(const _mesa_glsl_parse_state *state) { return state->stage == MESA_SHADER_FRAGMENT && (state->is_version(110, 300) || - state->OES_standard_derivatives_enable); + state->OES_standard_derivatives_enable || + state->ctx->Const.AllowGLSLRelaxedES); } static bool diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index e4bf634abe8..487a1ffcb05 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -894,7 +894,7 @@ validate_intrastage_arrays(struct gl_shader_program *prog, * Perform validation of global variables used across multiple shaders */ static void -cross_validate_globals(struct gl_shader_program *prog, +cross_validate_globals(struct gl_context *ctx, struct gl_shader_program *prog, struct exec_list *ir, glsl_symbol_table *variables, bool uniforms_only) { @@ -1115,7 +1115,8 @@ cross_validate_globals(struct gl_shader_program *prog, /* Check the precision qualifier matches for uniform variables on * GLSL ES. */ - if (prog->IsES && !var->get_interface_type() && + if (!ctx->Const.AllowGLSLRelaxedES && + prog->IsES && !var->get_interface_type() && existing->data.precision != var->data.precision) { if ((existing->data.used && var->data.used) || prog->data->Version >= 300) { linker_error(prog, "declarations for %s `%s` have " @@ -1168,15 +1169,16 @@ cross_validate_globals(struct gl_shader_program *prog, * Perform validation of uniforms used across multiple shader stages */ static void -cross_validate_uniforms(struct gl_shader_program *prog) +cross_validate_uniforms(struct gl_context *ctx, + struct gl_shader_program *prog) { glsl_symbol_table variables; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i] == NULL) continue; - cross_validate_globals(prog, prog->_LinkedShaders[i]->ir, &variables, - true); + cross_validate_globals(ctx, prog, prog->_LinkedShaders[i]->ir, + &variables, true); } } @@ -2210,7 +2212,8 @@ link_intrastage_shaders(void *mem_ctx, for (unsigned i = 0; i < num_shaders; i++) { if (shader_list[i] == NULL) continue; - cross_validate_globals(prog, shader_list[i]->ir, &variables, false); + cross_validate_globals(ctx, prog, shader_list[i]->ir, &variables, + false); } if (!prog->data->LinkStatus) @@ -4807,7 +4810,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) min_version = MIN2(min_version, prog->Shaders[i]->Version); max_version = MAX2(max_version, prog->Shaders[i]->Version); - if (prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) { + if (!ctx->Const.AllowGLSLRelaxedES && + prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) { linker_error(prog, "all shaders must use same shading " "language version\n"); goto done; @@ -4825,7 +4829,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* In desktop GLSL, different shader versions may be linked together. In * GLSL ES, all shader versions must be the same. */ - if (prog->Shaders[0]->IsES && min_version != max_version) { + if (!ctx->Const.AllowGLSLRelaxedES && min_version != max_version) { linker_error(prog, "all shaders must use same shading " "language version\n"); goto done; @@ -4951,7 +4955,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * performed, then locations are assigned for uniforms, attributes, and * varyings. */ - cross_validate_uniforms(prog); + cross_validate_uniforms(ctx, prog); if (!prog->data->LinkStatus) goto done; diff --git a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h index f25f2080080..90dbf658a6d 100644 --- a/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h +++ b/src/gallium/auxiliary/pipe-loader/driinfo_gallium.h @@ -24,6 +24,7 @@ DRI_CONF_SECTION_DEBUG DRI_CONF_FORCE_GLSL_VERSION(0) DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false") DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION("false") + DRI_CONF_ALLOW_GLSL_RELAXED_ES("false") DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false") DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false") DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false") diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h index 1efc7f081d1..5b72c0afc99 100644 --- a/src/gallium/include/state_tracker/st_api.h +++ b/src/gallium/include/state_tracker/st_api.h @@ -223,6 +223,7 @@ struct st_config_options unsigned force_glsl_version; boolean allow_glsl_extension_directive_midshader; boolean allow_glsl_builtin_const_expression; + boolean allow_glsl_relaxed_es; boolean allow_glsl_builtin_variable_redeclaration; boolean allow_higher_compat_version; boolean glsl_zero_init; diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c index a86b7519364..6228425d9a2 100644 --- a/src/gallium/state_trackers/dri/dri_screen.c +++ b/src/gallium/state_trackers/dri/dri_screen.c @@ -76,6 +76,8 @@ dri_fill_st_options(struct dri_screen *screen) driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader"); options->allow_glsl_builtin_const_expression = driQueryOptionb(optionCache, "allow_glsl_builtin_const_expression"); + options->allow_glsl_relaxed_es = + driQueryOptionb(optionCache, "allow_glsl_relaxed_es"); options->allow_glsl_builtin_variable_redeclaration = driQueryOptionb(optionCache, "allow_glsl_builtin_variable_redeclaration"); options->allow_higher_compat_version = diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e7d9c03cfde..220751ba7bb 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3727,6 +3727,12 @@ struct gl_constants */ GLboolean AllowGLSLBuiltinConstantExpression; + /** + * Allow some relaxation of GLSL ES shader restrictions. This encompasses + * a number of relaxations to the ES shader rules. + */ + GLboolean AllowGLSLRelaxedES; + /** * Allow GLSL built-in variables to be redeclared verbatim */ diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 6586240cb03..f18eafe898d 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -1137,6 +1137,9 @@ void st_init_extensions(struct pipe_screen *screen, if (options->allow_glsl_builtin_const_expression) consts->AllowGLSLBuiltinConstantExpression = GL_TRUE; + if (options->allow_glsl_relaxed_es) + consts->AllowGLSLRelaxedES = GL_TRUE; + consts->MinMapBufferAlignment = screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT); diff --git a/src/util/xmlpool/t_options.h b/src/util/xmlpool/t_options.h index 1a4945d6888..f0537e965b8 100644 --- a/src/util/xmlpool/t_options.h +++ b/src/util/xmlpool/t_options.h @@ -120,6 +120,11 @@ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_const_expression, def) \ DRI_CONF_DESC(en,gettext("Allow builtins as part of constant expressions")) \ DRI_CONF_OPT_END +#define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \ +DRI_CONF_OPT_BEGIN_B(allow_glsl_relaxed_es, def) \ + DRI_CONF_DESC(en,gettext("Allow some relaxation of GLSL ES shader restrictions")) \ +DRI_CONF_OPT_END + #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \ DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_variable_redeclaration, def) \ DRI_CONF_DESC(en,gettext("Allow GLSL built-in variables to be redeclared verbatim")) \ -- 2.30.2