From 7286a6899176a8b26aa794097288eff941f5178c Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Wed, 25 Feb 2015 15:33:08 +0000 Subject: [PATCH] meta: Fix the y offset for 1D_ARRAY in _mesa_meta_pbo_TexSubImage The yoffset needs to be interpreted as a slice offset for 1D array textures. This patch implements that by moving the yoffset into zoffset similar to how it moves the height into depth. Reviewed-by: Jason Ekstrand Cc: "10.5" --- src/mesa/drivers/common/meta_tex_subimage.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c index f360d649d16..e29addb734a 100644 --- a/src/mesa/drivers/common/meta_tex_subimage.c +++ b/src/mesa/drivers/common/meta_tex_subimage.c @@ -205,8 +205,12 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims, if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { assert(depth == 1); + assert(zoffset == 0); depth = height; height = 1; + image_height = 1; + zoffset = yoffset; + yoffset = 0; } _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, @@ -322,8 +326,12 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims, if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { assert(depth == 1); + assert(zoffset == 0); depth = height; height = 1; + image_height = 1; + zoffset = yoffset; + yoffset = 0; } /* If we were given a texture, bind it to the read framebuffer. If not, -- 2.30.2