From 72e82418ef035dd4fb502e7f0a7e2e869ce8a444 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Michel=20D=C3=A4nzer?= Date: Wed, 30 Mar 2011 10:48:37 +0200 Subject: [PATCH] Use row stride instead of width when getting colour index texels. Untested, noticed while working on the depth/stencil fix. --- src/mesa/main/texgetimage.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index db2cc840e5e..7070a29fb9d 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -74,6 +74,7 @@ get_tex_color_index(struct gl_context *ctx, GLuint dimensions, const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; + const GLint rowstride = texImage->RowStride; const GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); const GLbitfield transferOps = 0x0; @@ -89,14 +90,14 @@ get_tex_color_index(struct gl_context *ctx, GLuint dimensions, if (indexBits == 8) { const GLubyte *src = (const GLubyte *) texImage->Data; - src += width * (img * texImage->Height + row); + src += rowstride * (img * height + row); for (col = 0; col < width; col++) { indexRow[col] = src[col]; } } else if (indexBits == 16) { const GLushort *src = (const GLushort *) texImage->Data; - src += width * (img * texImage->Height + row); + src += rowstride * (img * height + row); for (col = 0; col < width; col++) { indexRow[col] = src[col]; } -- 2.30.2