From 73658ff04fd4cb5f492b0477775430efc5f8b4ca Mon Sep 17 00:00:00 2001 From: Robert Ellison Date: Fri, 20 Feb 2009 17:04:15 -0700 Subject: [PATCH] i965: fix line stipple fallback for GL_LINE_STRIP primitives When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match. --- src/mesa/drivers/dri/i965/brw_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 99fd587e9fc..3ca953da37b 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -220,7 +220,7 @@ static GLboolean check_fallbacks( struct brw_context *brw, /* GS doesn't get enough information to know when to reset * the stipple counter?!? */ - if (prim[i].mode == GL_LINE_LOOP) + if (prim[i].mode == GL_LINE_LOOP || prim[i].mode == GL_LINE_STRIP) return GL_TRUE; if (prim[i].mode == GL_POLYGON && -- 2.30.2