From 73ec4e2265c3d481d618a4eb9333aef2275f65e2 Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Tue, 30 Dec 2014 02:11:34 +0000 Subject: [PATCH] Add release notes for the 10.4.1 release Signed-off-by: Emil Velikov --- docs/relnotes/10.4.1.html | 95 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 docs/relnotes/10.4.1.html diff --git a/docs/relnotes/10.4.1.html b/docs/relnotes/10.4.1.html new file mode 100644 index 00000000000..ec6d3c05a6d --- /dev/null +++ b/docs/relnotes/10.4.1.html @@ -0,0 +1,95 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 10.4.1 Release Notes / December 29, 2014

+ +

+Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release. +

+

+Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +

+ +

SHA256 checksums

+
+TBD
+
+ +

New features

+

None

+ +

Bug fixes

+ +

This list is likely incomplete.

+ +
    + +
  • Bug 82585 - geometry shader with optional out variable segfaults
  • + +
  • Bug 82991 - Inverted bumpmap in webgl applications
  • + +
  • Bug 83908 - [i965] Incorrect icon colors in Steam Big Picture
  • + +
+ + +

Changes

+ +

Andres Gomez (1):

+
    +
  • i965/brw_reg: struct constructor now needs explicit negate and abs values.
  • +
+ +

Cody Northrop (1):

+
    +
  • i965: Require pixel alignment for GPU copy blit
  • +
+ +

Emil Velikov (3):

+
    +
  • docs: Add 10.4 sha256 sums, news item and link release notes
  • +
  • Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"
  • +
  • Update version to 10.4.1
  • +
+ +

Ian Romanick (2):

+
    +
  • linker: Wrap access of producer_var with a NULL check
  • +
  • linker: Assign varying locations geometry shader inputs for SSO
  • +
+ +

Mario Kleiner (4):

+
    +
  • glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)
  • +
  • glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)
  • +
  • glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
  • +
  • glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)
  • +
+ +

Maxence Le Doré (1):

+
    +
  • glsl: Add gl_MaxViewports to available builtin constants
  • +
+ + +
+ + -- 2.30.2