From 73fc0ca4c36f258c4d0d7707dd3313a685c211bf Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 14 Oct 2009 15:11:12 -0600 Subject: [PATCH] mesa: remove unused ctx->Driver.PrioritizeTextures() hook --- src/mesa/drivers/common/driverfuncs.c | 1 - src/mesa/drivers/dri/mach64/mach64_tex.c | 1 - src/mesa/main/dd.h | 6 ------ src/mesa/main/texobj.c | 2 -- 4 files changed, 10 deletions(-) diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 5934907cf01..4d21b033f7d 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -125,7 +125,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->UnmapTexture = NULL; driver->TextureMemCpy = _mesa_memcpy; driver->IsTextureResident = NULL; - driver->PrioritizeTexture = NULL; driver->ActiveTexture = NULL; driver->UpdateTexturePalette = NULL; diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c index 225d23179e1..5a22c93bd2b 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tex.c +++ b/src/mesa/drivers/dri/mach64/mach64_tex.c @@ -567,7 +567,6 @@ void mach64InitTextureFuncs( struct dd_function_table *functions ) functions->UpdateTexturePalette = NULL; functions->ActiveTexture = NULL; - functions->PrioritizeTexture = NULL; driInitTextureFormats(); } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index a9632ec954a..25aaddea81f 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -544,12 +544,6 @@ struct dd_function_table { GLboolean (*IsTextureResident)( GLcontext *ctx, struct gl_texture_object *t ); - /** - * Called by glPrioritizeTextures(). - */ - void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t, - GLclampf priority ); - /** * Called by glActiveTextureARB() to set current texture unit. */ diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 8fd5eaa2661..31832184c0e 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1098,8 +1098,6 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); if (t) { t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); - if (ctx->Driver.PrioritizeTexture) - ctx->Driver.PrioritizeTexture( ctx, t, t->Priority ); } } } -- 2.30.2