From 7449ae45974c6cfd872c1dc2e73bbccdb11d0f70 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Sun, 20 Nov 2011 19:56:35 +0000 Subject: [PATCH] glsl: fix linker error message context for frag shader output. A later error prints this properly, fix this case to do the same. v2: remove attribute as per Ian's suggestion Signed-off-by: Dave Airlie Reviewed-by: Ian Romanick --- src/glsl/linker.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 8278e43adb8..09ffdff63fb 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1319,9 +1319,11 @@ assign_attribute_or_color_locations(gl_shader_program *prog, * attribute overlaps any previously allocated bits. */ if ((~(use_mask << attr) & used_locations) != used_locations) { + const char *const string = (target_index == MESA_SHADER_VERTEX) + ? "vertex shader input" : "fragment shader output"; linker_error(prog, - "insufficient contiguous attribute locations " - "available for vertex shader input `%s'", + "insufficient contiguous locations " + "available for %s `%s'", string, var->name); return false; } @@ -1370,7 +1372,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, ? "vertex shader input" : "fragment shader output"; linker_error(prog, - "insufficient contiguous attribute locations " + "insufficient contiguous locations " "available for %s `%s'", string, to_assign[i].var->name); return false; -- 2.30.2