From 74504c48ade0fdf2b2c6a932f2608bb51f88a29a Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 10 Aug 2009 15:50:22 -0700 Subject: [PATCH] demos: Fix the VBO usage in glsl/multitex. The fix for 965 to be noisy when apps sent pointers instead of VBO offsets caught this app in the act of doing exactly that. Bug #23203 --- progs/glsl/multitex.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c index 5e971716add..a4a8bbe38fa 100644 --- a/progs/glsl/multitex.c +++ b/progs/glsl/multitex.c @@ -134,7 +134,7 @@ DrawPolygonArray(void) if (VertCoord_attr >= 0) { glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE, - 0, VertCoords); + 0, vertPtr); glEnableVertexAttribArray(VertCoord_attr); } else { @@ -143,11 +143,11 @@ DrawPolygonArray(void) } glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE, - 0, Tex0Coords); + 0, tex0Ptr); glEnableVertexAttribArray(TexCoord0_attr); glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE, - 0, Tex1Coords); + 0, tex1Ptr); glEnableVertexAttribArray(TexCoord1_attr); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -- 2.30.2