From 75044f0854f9b7c572c2117256605aa76acf1573 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Wed, 21 Jun 2017 09:07:36 +0200 Subject: [PATCH] mesa: check for allocation failures in _mesa_new_texture_object() Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- src/mesa/main/texobj.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 1877262ed65..ed1eaf9b77b 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -234,11 +234,14 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) * \return pointer to new texture object. */ struct gl_texture_object * -_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) +_mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target) { struct gl_texture_object *obj; - (void) ctx; + obj = MALLOC_STRUCT(gl_texture_object); + if (!obj) + return NULL; + _mesa_initialize_texture_object(ctx, obj, name, target); return obj; } -- 2.30.2