From 7554d27de456848e882f4eae1ef47f2b402b93e3 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Tue, 22 Apr 2014 10:18:09 +0800 Subject: [PATCH] mesa: refactor debug output should_log Move the message filtering logic to debug_is_message_enabled. No functional change. Signed-off-by: Chia-I Wu Reviewed-by: Brian Paul --- src/mesa/main/errors.c | 111 ++++++++++++++++++++++------------------- 1 file changed, 61 insertions(+), 50 deletions(-) diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c index 66d3146c12c..55b50b3e8d0 100644 --- a/src/mesa/main/errors.c +++ b/src/mesa/main/errors.c @@ -217,6 +217,63 @@ debug_create(void) return debug; } +/** + * Returns if the given message source/type/ID tuple is enabled. + */ +static bool +debug_is_message_enabled(struct gl_debug_state *debug, + enum mesa_debug_source source, + enum mesa_debug_type type, + GLuint id, + enum mesa_debug_severity severity) +{ + const GLint gstack = debug->GroupStackDepth; + struct gl_debug_namespace *nspace = + &debug->Namespaces[gstack][source][type]; + uintptr_t state = 0; + + if (!debug->DebugOutput) + return false; + + /* In addition to not being able to store zero as a value, HashTable also + * can't use zero as a key. + */ + if (id) + state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); + else + state = nspace->ZeroID; + + /* Only do this once for each ID. This makes sure the ID exists in, + * at most, one list, and does not pointlessly appear multiple times. + */ + if (!(state & KNOWN_SEVERITY)) { + struct gl_debug_severity *entry; + + if (state == NOT_FOUND) { + if (debug->Defaults[gstack][severity][source][type]) + state = ENABLED; + else + state = DISABLED; + } + + entry = malloc(sizeof *entry); + if (!entry) + goto out; + + state |= KNOWN_SEVERITY; + + if (id) + _mesa_HashInsert(nspace->IDs, id, (void*)state); + else + nspace->ZeroID = state; + + entry->ID = id; + insert_at_tail(&nspace->Severity[severity], &entry->link); + } +out: + return (state & ENABLED_BIT); +} + /** * Return debug state for the context. The debug state will be allocated @@ -237,9 +294,6 @@ _mesa_get_debug_state(struct gl_context *ctx) -/** - * Returns the state of the given message source/type/ID tuple. - */ static GLboolean should_log(struct gl_context *ctx, enum mesa_debug_source source, @@ -248,7 +302,6 @@ should_log(struct gl_context *ctx, enum mesa_debug_severity severity) { struct gl_debug_state *debug; - uintptr_t state = 0; if (!ctx->Debug) { /* no debug state set so far */ @@ -256,52 +309,10 @@ should_log(struct gl_context *ctx, } debug = _mesa_get_debug_state(ctx); - if (debug) { - const GLint gstack = debug->GroupStackDepth; - struct gl_debug_namespace *nspace = - &debug->Namespaces[gstack][source][type]; - - if (!debug->DebugOutput) - return GL_FALSE; - - /* In addition to not being able to store zero as a value, HashTable also - * can't use zero as a key. - */ - if (id) - state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); - else - state = nspace->ZeroID; - - /* Only do this once for each ID. This makes sure the ID exists in, - * at most, one list, and does not pointlessly appear multiple times. - */ - if (!(state & KNOWN_SEVERITY)) { - struct gl_debug_severity *entry; - - if (state == NOT_FOUND) { - if (debug->Defaults[gstack][severity][source][type]) - state = ENABLED; - else - state = DISABLED; - } - - entry = malloc(sizeof *entry); - if (!entry) - goto out; - - state |= KNOWN_SEVERITY; - - if (id) - _mesa_HashInsert(nspace->IDs, id, (void*)state); - else - nspace->ZeroID = state; - - entry->ID = id; - insert_at_tail(&nspace->Severity[severity], &entry->link); - } - } -out: - return !!(state & ENABLED_BIT); + if (debug) + return debug_is_message_enabled(debug, source, type, id, severity); + else + return GL_FALSE; } -- 2.30.2