From 76de160b642aa7eac41db05883a9c6b414d17cb5 Mon Sep 17 00:00:00 2001 From: Vladimir Dergachev Date: Sat, 15 Jan 2005 19:33:19 +0000 Subject: [PATCH] On the way to getting stencil and texture formats working. Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes. --- src/mesa/drivers/dri/r300/r300_cmdbuf.c | 9 +-- src/mesa/drivers/dri/r300/r300_context.h | 14 ++-- src/mesa/drivers/dri/r300/r300_ioctl.c | 10 +-- src/mesa/drivers/dri/r300/r300_reg.h | 52 +++++++++++--- src/mesa/drivers/dri/r300/r300_render.c | 16 ++++- src/mesa/drivers/dri/r300/r300_state.c | 83 ++++++++++++++++------- src/mesa/drivers/dri/r300/r300_tex.c | 7 ++ src/mesa/drivers/dri/r300/r300_texstate.c | 51 ++++++++++++-- 8 files changed, 179 insertions(+), 63 deletions(-) diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index 92f107b9db9..bf018daeb74 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -407,10 +407,8 @@ void r300InitCmdBuf(r300ContextPtr r300) r300->hw.unk4E88.cmd[0] = cmducs(0x4E88, 1); ALLOC_STATE( unk4EA0, always, 3, "unk4EA0 R350 only", 0 ); r300->hw.unk4EA0.cmd[0] = cmducs(0x4EA0, 2); - ALLOC_STATE( zc, always, R300_ZC_CMDSIZE, "zc", 0 ); - r300->hw.zc.cmd[R300_ZC_CMD_0] = cmducs(R300_RB3D_ZCNTL_0, 2); - ALLOC_STATE( unk4F08, always, 2, "unk4F08", 0 ); - r300->hw.unk4F08.cmd[0] = cmducs(0x4F08, 1); + ALLOC_STATE( zs, always, R300_ZS_CMDSIZE, "zstencil", 0 ); + r300->hw.zs.cmd[R300_ZS_CMD_0] = cmducs(R300_RB3D_ZSTENCIL_CNTL_0, 3); ALLOC_STATE( unk4F10, always, 5, "unk4F10", 0 ); r300->hw.unk4F10.cmd[0] = cmducs(0x4F10, 4); ALLOC_STATE( zb, always, R300_ZB_CMDSIZE, "zb", 0 ); @@ -514,8 +512,7 @@ void r300InitCmdBuf(r300ContextPtr r300) insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E50); insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E88); insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4EA0); - insert_at_tail(&r300->hw.atomlist, &r300->hw.zc); - insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F08); + insert_at_tail(&r300->hw.atomlist, &r300->hw.zs); insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F10); insert_at_tail(&r300->hw.atomlist, &r300->hw.zb); insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F28); diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 6a7427b168b..32607227e17 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -326,10 +326,11 @@ struct r300_state_atom { #define R300_CB_PITCH 3 #define R300_CB_CMDSIZE 4 -#define R300_ZC_CMD_0 0 -#define R300_ZC_CNTL_0 1 -#define R300_ZC_CNTL_1 2 -#define R300_ZC_CMDSIZE 3 +#define R300_ZS_CMD_0 0 +#define R300_ZS_CNTL_0 1 +#define R300_ZS_CNTL_1 2 +#define R300_ZS_CNTL_2 3 +#define R300_ZS_CMDSIZE 4 #define R300_ZB_CMD_0 0 #define R300_ZB_OFFSET 1 @@ -370,6 +371,7 @@ struct r300_hw_state { struct r300_state_atom vpt; /* viewport (1D98) */ struct r300_state_atom unk2080; /* (2080) */ + struct r300_state_atom vof; /* VAP output format register 0x2090 */ struct r300_state_atom vte; /* (20B0) */ struct r300_state_atom unk2134; /* (2134) */ struct r300_state_atom unk2140; /* (2140) */ @@ -380,7 +382,6 @@ struct r300_hw_state { struct r300_state_atom unk2220; /* (2220) */ struct r300_state_atom unk2288; /* (2288) */ struct r300_state_atom pvs; /* pvs_cntl (22D0) */ - struct r300_state_atom vof; /* VAP output format register 0x2090 */ struct r300_state_atom gb_enable; /* (4008) */ struct r300_state_atom gb_misc; /* Multisampling position shifts ? (4010) */ struct r300_state_atom unk4200; /* (4200) */ @@ -416,8 +417,7 @@ struct r300_hw_state { struct r300_state_atom unk4E50; /* (4E50) */ struct r300_state_atom unk4E88; /* (4E88) */ struct r300_state_atom unk4EA0; /* (4E88) I saw it only written on RV350 hardware.. */ - struct r300_state_atom zc; /* z control (4F00) */ - struct r300_state_atom unk4F08; /* (4F08) */ + struct r300_state_atom zs; /* zstencil control (4F00) */ struct r300_state_atom unk4F10; /* (4F10) */ struct r300_state_atom zb; /* z buffer (4F20) */ struct r300_state_atom unk4F28; /* (4F28) */ diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index 80d059da707..16528e01006 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -200,10 +200,10 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) r300->hw.vpi.cmd[7] = VP_ZERO(); r300->hw.vpi.cmd[8] = 0; - R300_STATECHANGE(r300, zc); + R300_STATECHANGE(r300, zs); if (flags & CLEARBUFFER_DEPTH) { - r300->hw.zc.cmd[R300_ZC_CNTL_0] = 0x6; // test and write - r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_ALWAYS; + r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0x6; // test and write + r300->hw.zs.cmd[R300_ZS_CNTL_1] = (R300_ZS_ALWAYS<hw.zb.cmd[R300_ZB_OFFSET] = @@ -214,8 +214,8 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) r300->radeon.radeonScreen->depthPitch; */ } else { - r300->hw.zc.cmd[R300_ZC_CNTL_0] = 0; // disable - r300->hw.zc.cmd[R300_ZC_CNTL_1] = 0; + r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0; // disable + r300->hw.zs.cmd[R300_ZS_CNTL_1] = 0; } /* Make sure we have enough space */ diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index 1244579964a..1eab9f81500 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -1063,22 +1063,52 @@ I am fairly certain that they are correct unless stated otherwise in comments. /* gap */ /* There seems to be no "write only" setting, so use Z-test = ALWAYS for this. */ /* Bit (1<<8) is the "test" bit. so plain write is 6 - vd */ -#define R300_RB3D_ZCNTL_0 0x4F00 +#define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00 # define R300_RB3D_Z_DISABLED_1 0x00000010 /* GUESS */ # define R300_RB3D_Z_DISABLED_2 0x00000014 /* GUESS */ # define R300_RB3D_Z_TEST 0x00000012 # define R300_RB3D_Z_TEST_AND_WRITE 0x00000016 # define R300_RB3D_Z_WRITE_ONLY 0x00000006 -#define R300_RB3D_ZCNTL_1 0x4F04 -# define R300_Z_TEST_NEVER (0 << 0) /* GUESS (based on R200) */ -# define R300_Z_TEST_LESS (1 << 0) -# define R300_Z_TEST_LEQUAL (2 << 0) -# define R300_Z_TEST_EQUAL (3 << 0) /* GUESS */ -# define R300_Z_TEST_GEQUAL (4 << 0) /* GUESS */ -# define R300_Z_TEST_GREATER (5 << 0) /* GUESS */ -# define R300_Z_TEST_NEQUAL (6 << 0) -# define R300_Z_TEST_ALWAYS (7 << 0) -# define R300_Z_TEST_MASK (7 << 0) + +#define R300_RB3D_ZSTENCILCNTL_1 0x4F04 + /* functions */ +# define R300_ZS_NEVER 0 +# define R300_ZS_LESS 1 +# define R300_ZS_LEQUAL 2 +# define R300_ZS_EQUAL 3 +# define R300_ZS_GEQUAL 4 +# define R300_ZS_GREATER 5 +# define R300_ZS_NOTEQUAL 6 +# define R300_ZS_ALWAYS 7 +# define R300_ZS_MASK 7 + /* operations */ +# define R300_ZS_KEEP 0 +# define R300_ZS_ZERO 1 +# define R300_ZS_REPLACE 2 +# define R300_ZS_INCR 3 +# define R300_ZS_DECR 4 +# define R300_ZS_INVERT 5 +# define R300_ZS_INCR_WRAP 6 +# define R300_ZS_DECR_WRAP 7 + + +# define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0 +# define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3 +# define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6 +# define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9 +# define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12 +# define R300_RB3D_ZS1_STENCIL_FUNC_SHIFT 15 +# define R300_RB3D_ZS1_STENCIL_FAIL_OP_SHIFT 18 +# define R300_RB3D_ZS1_STENCIL_ZPASS_OP_SHIFT 21 +# define R300_RB3D_ZS1_STENCIL_ZFAIL_OP_SHIFT 24 + + + +#define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08 +# define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0 +# define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8 +# define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16 + /* gap */ #define R300_RB3D_DEPTHOFFSET 0x4F20 #define R300_RB3D_DEPTHPITCH 0x4F24 diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index d069f3512c2..cdf972a46d9 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -293,6 +293,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx, R300_STATECHANGE(rmesa, vte); #endif + /* Magic register - note it is right after 20b0 */ @@ -302,14 +303,25 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx, e32(0x0000000c); } - + r300EmitState(rmesa); #if 0 reg_start(R300_RB3D_COLORMASK, 0); e32(0xf); + + vsf_start_fragment(0x406, 4); + efloat(0.0); + efloat(0.0); + efloat(0.0); + efloat(1.0); + + vsf_start_fragment(0x400, 4); + efloat(0.0); + efloat(0.0); + efloat(0.0); + efloat(1.0); #endif - /* ----------------------------------- */ /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */ r300EmitLOAD_VBPNTR(rmesa, 0); diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 652418af6ab..32b77fbb14f 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -48,6 +48,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast_setup/swrast_setup.h" #include "array_cache/acache.h" #include "tnl/tnl.h" +#include "texformat.h" #include "radeon_ioctl.h" #include "radeon_state.h" @@ -457,7 +458,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) break; case GL_DEPTH_TEST: - R300_STATECHANGE(r300, zc); + R300_STATECHANGE(r300, zs); if (state) { if (ctx->Depth.Mask) @@ -467,7 +468,7 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state) } else newval = 0; - r300->hw.zc.cmd[R300_ZC_CNTL_0] = newval; + r300->hw.zs.cmd[R300_ZS_CNTL_0] = newval; break; case GL_CULL_FACE: @@ -516,34 +517,38 @@ static void r300DepthFunc(GLcontext* ctx, GLenum func) { r300ContextPtr r300 = R300_CONTEXT(ctx); - R300_STATECHANGE(r300, zc); + R300_STATECHANGE(r300, zs); + r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT); + switch(func) { case GL_NEVER: - r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_NEVER; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NEVER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; break; case GL_LESS: - r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_LESS; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LESS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; break; case GL_EQUAL: - r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_EQUAL; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_EQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; break; case GL_LEQUAL: - r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_LEQUAL; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; break; case GL_GREATER: - r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_GREATER; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GREATER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; break; case GL_NOTEQUAL: - r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_NEQUAL; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NOTEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; break; case GL_GEQUAL: - r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_GEQUAL; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; break; case GL_ALWAYS: - r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_ALWAYS; + r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT; break; } + + fprintf(stderr, "ZS_CNTL_1=%08x\n", r300->hw.zs.cmd[R300_ZS_CNTL_1]); } @@ -559,8 +564,8 @@ static void r300DepthMask(GLcontext* ctx, GLboolean mask) if (!ctx->Depth.Test) return; - R300_STATECHANGE(r300, zc); - r300->hw.zc.cmd[R300_ZC_CNTL_0] = mask + R300_STATECHANGE(r300, zs); + r300->hw.zs.cmd[R300_ZS_CNTL_0] = mask ? R300_RB3D_Z_TEST_AND_WRITE : R300_RB3D_Z_TEST; } @@ -849,7 +854,8 @@ static int inline translate_src(int src) ) -static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format, GLint IntFormat) +static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format, GLint IntFormat, + struct gl_texture_format *tex_format) { const struct gl_texture_unit *texUnit= &ctx->Texture.Unit[tex_unit]; int i=0; /* number of alpha args .. */ @@ -860,21 +866,33 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo texUnit->_ReallyEnabled, _mesa_lookup_enum_by_nr(texUnit->EnvMode)); #endif - + + if(tex_format==NULL){ + fprintf(stderr, "Aeiii ! tex_format==NULL !!\n"); + return 0; + } + + switch(tex_format->MesaFormat){ + case MESA_FORMAT_RGBA8888: + return R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8); + default: + fprintf(stderr, "Do not know format %s\n", _mesa_lookup_enum_by_nr(tex_format->MesaFormat)); + return 0; + } + switch(IntFormat){ case 4: case GL_RGBA: case GL_RGBA8: - fmt=R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8); break; case 3: case GL_RGB8: - fmt=R300_EASY_TX_FORMAT(Z, Y, X, ONE, W8Z8Y8X8); + fmt=R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8); break; default: return 0; } - #if 0 + #if 1 //fmt &= 0x00fff; //fmt |= ((format) & 0xff00)<<4; fprintf(stderr, "NumArgsRGB=%d NumArgsA=%d\n", @@ -883,7 +901,7 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo fprintf(stderr, "fmt=%08x\n", fmt); #endif - //return fmt; + return fmt; /* Size field in format specific first */ switch(FORMAT_HASH( texUnit->_CurrentCombine->OperandRGB[i] -GL_SRC_COLOR, @@ -1001,6 +1019,7 @@ void r300_setup_textures(GLcontext *ctx) for(i=0;iTexture.Unit[i].Enabled){ t=r300->state.texture.unit[i].texobj; + fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format); r300->state.texture.tc_count++; if(t==NULL){ fprintf(stderr, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i); @@ -1023,6 +1042,7 @@ void r300_setup_textures(GLcontext *ctx) /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/ r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size; r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format; + //fprintf(stderr, "t->format=%08x\n", t->format); r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset; r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0; r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0; @@ -1031,9 +1051,11 @@ void r300_setup_textures(GLcontext *ctx) /* We don't know how to set this yet */ //value from r300_lib.c for RGB24 //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c; + #if 0 r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format, - r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->IntFormat:3); - + r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->IntFormat:3, + r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->TexFormat:NULL); + #endif #if 0 fprintf(stderr, "Format=%s IntFormat=%08x MesaFormat=%08x BaseFormat=%s IsCompressed=%d Target=%s\n", @@ -1051,7 +1073,7 @@ void r300_setup_textures(GLcontext *ctx) /* Use the code below to quickly find matching texture formats. Requires an app that displays the same texture repeatedly */ - #if 1 + #if 0 if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){ static int fmt=0x0; static int k=0; @@ -1353,6 +1375,17 @@ void r300ResetHwState(r300ContextPtr r300) if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "%s\n", __FUNCTION__); + /* This is a place to initialize registers which + have bitfields accessed by different functions + and not all bits are used */ + #if 0 + r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0; + r300->hw.zs.cmd[R300_ZS_CNTL_1] = 0; + r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0xffff00; + #endif + + /* go and compute register values from GL state */ + r300UpdateWindow(ctx); r300ColorMask(ctx, @@ -1379,7 +1412,9 @@ void r300ResetHwState(r300ContextPtr r300) r300_set_blend_state(ctx); r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); -//BEGIN: TODO + /* Initialize magic registers + TODO : learn what they really do, or get rid of + those we don't have to touch */ r300->hw.unk2080.cmd[1] = 0x0030045A; r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA @@ -1563,8 +1598,6 @@ void r300ResetHwState(r300ContextPtr r300) r300->hw.unk4EA0.cmd[1] = 0x00000000; r300->hw.unk4EA0.cmd[2] = 0xffffffff; - r300->hw.unk4F08.cmd[1] = 0x00FFFF00; - r300->hw.unk4F10.cmd[1] = 0x00000002; // depthbuffer format? r300->hw.unk4F10.cmd[2] = 0x00000000; r300->hw.unk4F10.cmd[3] = 0x00000003; diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 884d42cf472..737db509a4d 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -317,6 +317,13 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx, (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16); (void)format; + #if 0 + fprintf(stderr, "InternalFormat=%s type=%s format=%s\n", + _mesa_lookup_enum_by_nr(internalFormat), + _mesa_lookup_enum_by_nr(type), + _mesa_lookup_enum_by_nr(format)); + #endif + switch (internalFormat) { case 4: case GL_RGBA: diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index d10ff4b09ae..3c6595f4acd 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -71,7 +71,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. static const struct { GLuint format, filter; -} tx_table[] = { +} tx_table0[] = { _ALPHA(RGBA8888), _ALPHA_REV(RGBA8888), _ALPHA(ARGB8888), @@ -89,10 +89,36 @@ _ALPHA(RGBA8888), _COLOR(L8), _ALPHA(I8), _INVALID(CI8), _YUV(YCBCR), _YUV(YCBCR_REV),}; +static const struct { + GLuint format, filter; +} tx_table[] = { + {R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8), 0}, + {1, 0}, + {2, 0}, + {3, 0}, + {4, 0}, + {5, 0}, + {6, 0}, + {7, 0}, + {8, 0}, + {9, 0}, + {10, 0}, + {11, 0}, + {12, 0}, + {13, 0}, + {14, 0}, + {15, 0}, + {16, 0}, + {17, 0}, + }; + + #undef _COLOR #undef _ALPHA #undef _INVALID + + /** * This function computes the number of bytes of storage needed for * the given texture object (all mipmap levels, all cube faces). @@ -124,9 +150,9 @@ static void r300SetTexImages(r300ContextPtr rmesa, t->filter &= ~R200_YUV_TO_RGB; #endif if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) { - t->format |= + t->format = tx_table[baseImage->TexFormat->MesaFormat].format; -#if 0 +#if 1 t->filter |= tx_table[baseImage->TexFormat->MesaFormat].filter; #endif @@ -248,6 +274,7 @@ static void r300SetTexImages(r300ContextPtr rmesa, t->filter &= ~R200_MAX_MIP_LEVEL_MASK; t->filter |= (numLevels - 1) << R200_MAX_MIP_LEVEL_SHIFT; #endif + #if 0 t->format &= ~(R200_TXFORMAT_WIDTH_MASK | R200_TXFORMAT_HEIGHT_MASK | R200_TXFORMAT_CUBIC_MAP_ENABLE | @@ -255,7 +282,8 @@ static void r300SetTexImages(r300ContextPtr rmesa, R200_TXFORMAT_F5_HEIGHT_MASK); t->format |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) | (log2Height << R200_TXFORMAT_HEIGHT_SHIFT)); - + #endif + t->format_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK); if (tObj->Target == GL_TEXTURE_3D) { t->format_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT); @@ -440,7 +468,10 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit) ~(R200_TXC_SCALE_MASK); GLuint alpha_scale = rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND2] & ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK); - + #endif + + GLuint color_scale=0, alpha_scale=0; + /* texUnit->_Current can be NULL if and only if the texture unit is * not actually enabled. */ @@ -460,9 +491,12 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit) */ /* Don't cache these results. */ + #if 0 rmesa->state.texture.unit[unit].format = 0; + #endif rmesa->state.texture.unit[unit].envMode = 0; + if (!texUnit->_ReallyEnabled) { if (unit == 0) { color_combine = @@ -733,6 +767,9 @@ static GLboolean r300UpdateTextureEnv(GLcontext * ctx, int unit) */ } + fprintf(stderr, "color_combine=%08x alpha_combine=%08x color_scale=%08x alpha_scale=%08x\n"); + + #if 0 if (rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND] != color_combine || rmesa->hw.pix[unit].cmd[PIX_PP_TXABLEND] != alpha_combine || rmesa->hw.pix[unit].cmd[PIX_PP_TXCBLEND2] != color_scale || @@ -1228,17 +1265,17 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit) rmesa->recheck_texgen[unit] = 0; rmesa->NewGLState |= _NEW_TEXTURE_MATRIX; } + #endif format = tObj->Image[0][tObj->BaseLevel]->Format; if (rmesa->state.texture.unit[unit].format != format || rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode) { - rmesa->state.texture.unit[unit].format = format; + //rmesa->state.texture.unit[unit].format = format; rmesa->state.texture.unit[unit].envMode = texUnit->EnvMode; if (!r300UpdateTextureEnv(ctx, unit)) { return GL_FALSE; } } - #endif FALLBACK(&rmesa->radeon, RADEON_FALLBACK_BORDER_MODE, t->border_fallback); return !t->border_fallback; -- 2.30.2