From 76f711d09d2f8c9b3bcd9f8c1694e553a486ac1f Mon Sep 17 00:00:00 2001 From: Connor Abbott Date: Wed, 1 Jul 2020 17:21:47 +0200 Subject: [PATCH] tu: Use an input for the layer when lowering input attachments Also remove a hack that's no longer needed. This should fix input attachments with layered rendering. Part-of: --- src/freedreno/vulkan/tu_shader.c | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c index 3820f8877ee..4461bae26d0 100644 --- a/src/freedreno/vulkan/tu_shader.c +++ b/src/freedreno/vulkan/tu_shader.c @@ -354,13 +354,6 @@ lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr, const struct tu_pipeline_layout *layout) { switch (instr->intrinsic) { - case nir_intrinsic_load_layer_id: - /* TODO: remove this when layered rendering is implemented */ - nir_ssa_def_rewrite_uses(&instr->dest.ssa, - nir_src_for_ssa(nir_imm_int(b, 0))); - nir_instr_remove(&instr->instr); - return true; - case nir_intrinsic_load_push_constant: lower_load_push_constant(b, instr, shader); return true; @@ -774,7 +767,7 @@ tu_shader_create(struct tu_device *dev, NIR_PASS_V(nir, nir_lower_input_attachments, &(nir_input_attachment_options) { .use_fragcoord_sysval = true, - .use_layer_id_sysval = true, + .use_layer_id_sysval = false, }); } -- 2.30.2