From 780182f0a0caa9b6f48f87b1930b3bcba1ac9319 Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Tue, 24 Sep 2019 02:53:21 +0200 Subject: [PATCH] radv: Add workaround for hang in The Surge 2. Released today and hangs on RADV. We don't have the root cause yet, but this should unblock people playing the game. No drirc because the radv debugflags are not usable from drirc and I want this backported. CC: Reviewed-by: Dave Airlie --- src/amd/vulkan/radv_device.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 4aeaedd85a2..af425b39b96 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -555,6 +555,14 @@ radv_handle_per_app_options(struct radv_instance *instance, */ instance->perftest_flags |= RADV_PERFTEST_SHADER_BALLOT; } + } else if (!strcmp(name, "Fledge")) { + /* + * Zero VRAM for "The Surge 2" + * + * This avoid a hang when when rendering any level. Likely + * uninitialized data in an indirect draw. + */ + instance->debug_flags |= RADV_DEBUG_ZERO_VRAM; } } -- 2.30.2