From 780ce576bb1781f027797039693b98253ee4813e Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Mon, 3 Mar 2014 01:01:05 +0100 Subject: [PATCH] mesa: fix the format of glEdgeFlagPointer Softpipe expects a float in the vertex shader, which is what glEdgeFlag generates. This fixes piglit/gl-2.0-edgeflag. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Brian Paul Reviewed-by: Ian Romanick --- src/mesa/main/varray.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 44db2cbcd47..b4b6fa9beea 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -569,8 +569,8 @@ void GLAPIENTRY _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) { const GLbitfield legalTypes = UNSIGNED_BYTE_BIT; - /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */ - const GLboolean integer = GL_TRUE; + /* this is the same type that glEdgeFlag uses */ + const GLboolean integer = GL_FALSE; GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); -- 2.30.2