From 78a391ed8311fc5215347f8775bf0aa29568b78d Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Sat, 17 Dec 2016 19:47:38 -0800 Subject: [PATCH] mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things. GetFloat of integer valued things is supposed to perform a simple int -> float conversion. INT_TO_FLOAT is not that. Instead, it converts [-2147483648, 2147483647] to a normalized [-1.0, 1.0] float. This is only used for COMPRESSED_TEXTURE_FORMATS, which nobody in their right mind would try and access via glGetFloat(), but we may as well fix it. Found by inspection. v2: Gotta catch 'em all (fix another case of this caught by Ilia) Signed-off-by: Kenneth Graunke Reviewed-by: Ilia Mirkin --- src/mesa/main/get.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index ba02cb2837f..12f937a01a9 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1564,7 +1564,7 @@ _mesa_GetFloatv(GLenum pname, GLfloat *params) case TYPE_INT_N: for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); + params[i] = (GLfloat) v.value_int_n.ints[i]; break; case TYPE_INT64: @@ -2464,7 +2464,7 @@ _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params) case TYPE_INT_N: for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); + params[i] = (GLfloat) v.value_int_n.ints[i]; break; case TYPE_INT64: @@ -2536,7 +2536,7 @@ _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params) case TYPE_INT_N: for (i = 0; i < v.value_int_n.n; i++) - params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]); + params[i] = (GLdouble) v.value_int_n.ints[i]; break; case TYPE_INT64: -- 2.30.2