From 7973d47cad0378cfe4182897774b8e38291f5554 Mon Sep 17 00:00:00 2001 From: Jakob Bornecrantz Date: Tue, 17 Feb 2009 14:47:42 +0000 Subject: [PATCH] nv10: Use the new draw vbuf internface --- src/gallium/drivers/nv10/nv10_prim_vbuf.c | 36 ++++++++++++++++++----- 1 file changed, 28 insertions(+), 8 deletions(-) diff --git a/src/gallium/drivers/nv10/nv10_prim_vbuf.c b/src/gallium/drivers/nv10/nv10_prim_vbuf.c index 7435d873154..6f824df680d 100644 --- a/src/gallium/drivers/nv10/nv10_prim_vbuf.c +++ b/src/gallium/drivers/nv10/nv10_prim_vbuf.c @@ -99,8 +99,7 @@ nv10_vbuf_render_get_vertex_info( struct vbuf_render *render ) return &nv10->vertex_info; } - -static void * +static boolean nv10_vbuf_render_allocate_vertices( struct vbuf_render *render, ushort vertex_size, ushort nr_vertices ) @@ -115,11 +114,35 @@ nv10_vbuf_render_allocate_vertices( struct vbuf_render *render, nv10->dirty |= NV10_NEW_VTXARRAYS; + if (nv10_render->buffer) + return FALSE; + return TRUE; +} + +static void * +nv10_vbuf_render_map_vertices( struct vbuf_render *render ) +{ + struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); + struct nv10_context *nv10 = nv10_render->nv10; + struct pipe_winsys *winsys = nv10->pipe.winsys; + return winsys->buffer_map(winsys, nv10_render->buffer, PIPE_BUFFER_USAGE_CPU_WRITE); } +static void +nv10_vbuf_render_unmap_vertices( struct vbuf_render *render, + ushort min_index, + ushort max_index ) +{ + struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); + struct nv10_context *nv10 = nv10_render->nv10; + struct pipe_winsys *winsys = nv10->pipe.winsys; + + assert(!nv10_render->buffer); + winsys->buffer_unmap(winsys, nv10_render->buffer); +} static boolean nv10_vbuf_render_set_primitive( struct vbuf_render *render, @@ -176,18 +199,13 @@ nv10_vbuf_render_draw( struct vbuf_render *render, static void -nv10_vbuf_render_release_vertices( struct vbuf_render *render, - void *vertices, - unsigned vertex_size, - unsigned vertices_used ) +nv10_vbuf_render_release_vertices( struct vbuf_render *render ) { struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render); struct nv10_context *nv10 = nv10_render->nv10; - struct pipe_winsys *winsys = nv10->pipe.winsys; struct pipe_screen *pscreen = &nv10->screen->pipe; assert(nv10_render->buffer); - winsys->buffer_unmap(winsys, nv10_render->buffer); pipe_buffer_reference(pscreen, &nv10_render->buffer, NULL); } @@ -214,6 +232,8 @@ nv10_vbuf_render_create( struct nv10_context *nv10 ) nv10_render->base.max_indices = 1024; nv10_render->base.get_vertex_info = nv10_vbuf_render_get_vertex_info; nv10_render->base.allocate_vertices = nv10_vbuf_render_allocate_vertices; + nv10_render->base.map_vertices = nv10_vbuf_render_map_vertices; + nv10_render->base.unmap_vertices = nv10_vbuf_render_unmap_vertices; nv10_render->base.set_primitive = nv10_vbuf_render_set_primitive; nv10_render->base.draw = nv10_vbuf_render_draw; nv10_render->base.release_vertices = nv10_vbuf_render_release_vertices; -- 2.30.2