From 7a9246c5d72290ed8455a426801b85b54374e102 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Fri, 25 Jun 2010 18:32:41 +0800 Subject: [PATCH] draw: Work around an invalid write. SSE vertex shader does not seem to honor the execution mask. Pad the output array as a workaround. --- src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c index 24c538b099c..121dfc414a4 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c @@ -184,7 +184,7 @@ static void draw_vertex_shader_run(struct draw_vertex_shader *vshader, output_verts->count = input_verts->count; output_verts->verts = (struct vertex_header *)MALLOC(output_verts->vertex_size * - output_verts->count); + align(output_verts->count, 4)); vshader->run_linear(vshader, (const float (*)[4])input_verts->verts->data, -- 2.30.2