From 7aab0fbaa6ec41c720bed6cfcb53a50c2a646a26 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Oct 2011 21:00:01 -0600 Subject: [PATCH] mesa: make _mesa_update_depth/stencil_buffer() static These functions were only called in framebuffer.c where they were defined. Remove the unneeded attIndex parameter too. Reviewed-by: Eric Anholt --- src/mesa/main/framebuffer.c | 34 ++++++++++------------------------ src/mesa/main/framebuffer.h | 8 -------- 2 files changed, 10 insertions(+), 32 deletions(-) diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 42da1767843..8beda31815b 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -608,19 +608,12 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx, * create and install a depth wrapper/adaptor. * * \param fb the framebuffer whose _DepthBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap */ -void -_mesa_update_depth_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) +static void +update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) { - struct gl_renderbuffer *depthRb; - - /* only one possiblity for now */ - ASSERT(attIndex == BUFFER_DEPTH); - - depthRb = fb->Attachment[attIndex].Renderbuffer; + struct gl_renderbuffer *depthRb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ @@ -655,19 +648,12 @@ _mesa_update_depth_buffer(struct gl_context *ctx, * create and install a stencil wrapper/adaptor. * * \param fb the framebuffer whose _StencilBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap */ -void -_mesa_update_stencil_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) +static void +update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) { - struct gl_renderbuffer *stencilRb; - - ASSERT(attIndex == BUFFER_DEPTH || - attIndex == BUFFER_STENCIL); - - stencilRb = fb->Attachment[attIndex].Renderbuffer; + struct gl_renderbuffer *stencilRb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ @@ -826,8 +812,8 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); - _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); - _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); + update_depth_buffer(ctx, fb); + update_stencil_buffer(ctx, fb); compute_depth_max(fb); } diff --git a/src/mesa/main/framebuffer.h b/src/mesa/main/framebuffer.h index 7aef3e02bd0..ad53d8cbeb0 100644 --- a/src/mesa/main/framebuffer.h +++ b/src/mesa/main/framebuffer.h @@ -81,14 +81,6 @@ extern void _mesa_update_framebuffer_visual(struct gl_context *ctx, struct gl_framebuffer *fb); -extern void -_mesa_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint attIndex); - -extern void -_mesa_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint attIndex); - extern void _mesa_update_framebuffer(struct gl_context *ctx); -- 2.30.2