From 7afcbb49baa9b4e447d3806aaffcebc01103c965 Mon Sep 17 00:00:00 2001 From: Axel Davy Date: Sun, 25 Sep 2016 12:43:29 +0200 Subject: [PATCH] st/nine: Fix ff computation for inverse Thanks to wine tests. Apparently 4x4 inverse is to be used, and if the inverse can't be calculated, the input matrix is to be used. Signed-off-by: Axel Davy --- src/gallium/state_trackers/nine/nine_ff.c | 26 ++++++----------------- src/gallium/state_trackers/nine/nine_ff.h | 3 --- 2 files changed, 6 insertions(+), 23 deletions(-) diff --git a/src/gallium/state_trackers/nine/nine_ff.c b/src/gallium/state_trackers/nine/nine_ff.c index 2c237f4ed84..b2d6a9d759b 100644 --- a/src/gallium/state_trackers/nine/nine_ff.c +++ b/src/gallium/state_trackers/nine/nine_ff.c @@ -1825,7 +1825,7 @@ nine_ff_load_vs_transforms(struct NineDevice9 *device) nine_d3d_matrix_matrix_mul(&M[0], &M[1], GET_D3DTS(PROJECTION)); /* normal matrix == transpose(inverse(WV)) */ - nine_d3d_matrix_inverse_3x3(&T, &M[1]); + nine_d3d_matrix_inverse(&T, &M[1]); nine_d3d_matrix_transpose(&M[4], &T); /* P matrix */ @@ -2445,6 +2445,11 @@ nine_d3d_matrix_inverse(D3DMATRIX *D, const D3DMATRIX *M) M->m[2][0] * D->m[0][2] + M->m[3][0] * D->m[0][3]; + if (det < 1e-30) {/* non inversible */ + *D = *M; /* wine tests */ + return; + } + det = 1.0 / det; for (i = 0; i < 4; i++) @@ -2464,22 +2469,3 @@ nine_d3d_matrix_inverse(D3DMATRIX *D, const D3DMATRIX *M) } #endif } - -/* TODO: don't use 4x4 inverse, unless this gets all nicely inlined ? */ -void -nine_d3d_matrix_inverse_3x3(D3DMATRIX *D, const D3DMATRIX *M) -{ - D3DMATRIX T; - unsigned i, j; - - for (i = 0; i < 3; ++i) - for (j = 0; j < 3; ++j) - T.m[i][j] = M->m[i][j]; - for (i = 0; i < 3; ++i) { - T.m[i][3] = 0.0f; - T.m[3][i] = 0.0f; - } - T.m[3][3] = 1.0f; - - nine_d3d_matrix_inverse(D, &T); -} diff --git a/src/gallium/state_trackers/nine/nine_ff.h b/src/gallium/state_trackers/nine/nine_ff.h index 9c33c76370d..6c32dba5902 100644 --- a/src/gallium/state_trackers/nine/nine_ff.h +++ b/src/gallium/state_trackers/nine/nine_ff.h @@ -24,9 +24,6 @@ nine_d3d_matrix_det(const D3DMATRIX *); void nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *); -void -nine_d3d_matrix_inverse_3x3(D3DMATRIX *, const D3DMATRIX *); - void nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *); -- 2.30.2