From 7b149449df3a7de62f79eb96d5b722cc9d3b5912 Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 30 Jan 2008 12:13:04 -0700 Subject: [PATCH] Cell: fold setup_tri() into tri_draw() --- src/mesa/pipe/cell/spu/spu_tri.c | 62 ++++++++++---------------------- 1 file changed, 19 insertions(+), 43 deletions(-) diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c index 5bb2cb12e37..1c615a6e6ad 100644 --- a/src/mesa/pipe/cell/spu/spu_tri.c +++ b/src/mesa/pipe/cell/spu/spu_tri.c @@ -47,9 +47,6 @@ struct vertex_header { float data[0][4]; }; -struct prim_header { - struct vertex_header *v[3]; -}; /* XXX fix this */ @@ -520,11 +517,10 @@ static void print_vertex(const struct vertex_header *v) } #endif -static boolean setup_sort_vertices(const struct prim_header *prim ) +static boolean setup_sort_vertices(const struct vertex_header *v0, + const struct vertex_header *v1, + const struct vertex_header *v2) { - const struct vertex_header *v0 = prim->v[0]; - const struct vertex_header *v1 = prim->v[1]; - const struct vertex_header *v2 = prim->v[2]; #if DEBUG_VERTS fprintf(stderr, "Triangle:\n"); @@ -888,22 +884,30 @@ static void subtriangle( struct edge *eleft, /** - * Do setup for triangle rasterization, then render the triangle. + * Draw triangle into tile at (tx, ty) (tile coords) + * The tile data should have already been fetched. */ -static void -setup_tri(struct prim_header *prim) +void +tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty) { - if (!setup_sort_vertices( prim )) { + setup.tx = tx; + setup.ty = ty; + + /* set clipping bounds to tile bounds */ + setup.cliprect_minx = tx * TILE_SIZE; + setup.cliprect_miny = ty * TILE_SIZE; + setup.cliprect_maxx = (tx + 1) * TILE_SIZE; + setup.cliprect_maxy = (ty + 1) * TILE_SIZE; + + if (!setup_sort_vertices((struct vertex_header *) v0, + (struct vertex_header *) v1, + (struct vertex_header *) v2)) { return; /* totally clipped */ } setup_tri_coefficients(); setup_tri_edges(); -#if 0 - setup.quad.prim = PRIM_TRI; -#endif - setup.span.y = 0; setup.span.y_flags = 0; setup.span.right[0] = 0; @@ -927,31 +931,3 @@ setup_tri(struct prim_header *prim) flush_spans(); } - - - -/** - * Draw triangle into tile at (tx, ty) (tile coords) - * The tile data should have already been fetched. - */ -void -tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty) -{ - struct prim_header tri; - /*struct setup_stage setup;*/ - - tri.v[0] = (struct vertex_header *) v0; - tri.v[1] = (struct vertex_header *) v1; - tri.v[2] = (struct vertex_header *) v2; - - setup.tx = tx; - setup.ty = ty; - - /* set clipping bounds to tile bounds */ - setup.cliprect_minx = tx * TILE_SIZE; - setup.cliprect_miny = ty * TILE_SIZE; - setup.cliprect_maxx = (tx + 1) * TILE_SIZE; - setup.cliprect_maxy = (ty + 1) * TILE_SIZE; - - setup_tri(&tri); -} -- 2.30.2