From 7b36137642f8946bbc85b45124fefda38ca5332e Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Mon, 29 Jul 2013 13:58:03 -0700 Subject: [PATCH] i965 clear/draw: set renderbuffer attachment as needing depth resolve Previously we would mark a renderbuffer as needing a depth resolve. But, to support layered rendering, we need to look at the attachment instead, since the attachment knows if layered rendering is being used. Signed-off-by: Jordan Justen Reviewed-by: Paul Berry Reviewed-by: Chad Versace --- src/mesa/drivers/dri/i965/brw_clear.c | 3 ++- src/mesa/drivers/dri/i965/brw_draw.c | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c index cb1c08461bb..a727e6ec41c 100644 --- a/src/mesa/drivers/dri/i965/brw_clear.c +++ b/src/mesa/drivers/dri/i965/brw_clear.c @@ -109,6 +109,7 @@ brw_fast_clear_depth(struct gl_context *ctx) struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_mipmap_tree *mt = depth_irb->mt; + struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; if (brw->gen < 6) return false; @@ -196,7 +197,7 @@ brw_fast_clear_depth(struct gl_context *ctx) /* Now, the HiZ buffer contains data that needs to be resolved to the depth * buffer. */ - intel_renderbuffer_set_needs_depth_resolve(depth_irb); + intel_renderbuffer_att_set_needs_depth_resolve(depth_att); return true; } diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 85378315525..6170d0728e1 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -339,6 +339,7 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw) struct intel_renderbuffer *front_irb = NULL; struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); + struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; if (brw->is_front_buffer_rendering) front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); @@ -348,7 +349,7 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw) if (back_irb) intel_renderbuffer_set_needs_downsample(back_irb); if (depth_irb && ctx->Depth.Mask) - intel_renderbuffer_set_needs_depth_resolve(depth_irb); + intel_renderbuffer_att_set_needs_depth_resolve(depth_att); } /* May fail if out of video memory for texture or vbo upload, or on -- 2.30.2