From 7b987578a94008e28daa5cacf68ee37566a27be8 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 14 Jan 2011 15:08:00 -0800 Subject: [PATCH] mesa: Add actual support for glReleaseShaderCompiler from ES2. Fixes no-op dispatch warning in piglit arb_es2_compatibility-releaseshadercompiler.c. --- src/mesa/main/shaderapi.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index a311148eaa6..2ffd8be0eb4 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -50,6 +50,7 @@ #include "program/prog_uniform.h" #include "talloc.h" #include +#include "../glsl/glsl_parser_extras.h" /** Define this to enable shader substitution (see below) */ #define SHADER_SUBST 0 @@ -1639,8 +1640,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, void GLAPIENTRY _mesa_ReleaseShaderCompiler(void) { - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); + _mesa_destroy_shader_compiler_caches(); } @@ -1883,6 +1883,9 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation); SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation); + /* GL_ARB_ES2_compatibility */ + SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler); + #endif /* FEATURE_GL */ } -- 2.30.2