From 7c0e6d9bbc11f7802c81df048eb721b5e15e8ece Mon Sep 17 00:00:00 2001 From: Chad Versace Date: Mon, 23 May 2011 13:48:04 -0700 Subject: [PATCH] intel: Add hiz_region to intel_renderbuffer A hiz surface must be supplied to the hardware when rendering to a depth buffer with hiz. There are three potential places to store that surface: 1. Allocate a larger intel_region for the depthbuffer, and let the region's tail be the hiz surface. 2. Allocate a separate intel_region for hiz, and store it as brw_context state. 3. Allocate a separate intel_region for hiz, and store it in intel_renderbuffer. We choose method 3. Method 1 has not been chosen due to future complications it might cause when requesting a DRI drawable's depth buffer attachment from X. Method 2 has not been chosen because storing the hiz region apart from the depth region makes lazy hiz/depth resolves difficult to implement. Reviewed-by: Eric Anholt Signed-off-by: Chad Versace --- src/mesa/drivers/dri/intel/intel_fbo.c | 19 ++++++++++++++++++ src/mesa/drivers/dri/intel/intel_fbo.h | 27 ++++++++++++++++++++++++++ 2 files changed, 46 insertions(+) diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 12beaa7cc7b..05de2c8c6f1 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -79,6 +79,9 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb) if (intel && irb->region) { intel_region_release(&irb->region); } + if (intel && irb->hiz_region) { + intel_region_release(&irb->hiz_region); + } free(irb); } @@ -148,6 +151,9 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer if (irb->region) { intel_region_release(&irb->region); } + if (irb->hiz_region) { + intel_region_release(&irb->hiz_region); + } /* allocate new memory region/renderbuffer */ @@ -194,6 +200,19 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer ASSERT(irb->region->buffer); + if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) { + irb->hiz_region = intel_region_alloc(intel->intelScreen, + I915_TILING_Y, + irb->region->cpp, + irb->region->width, + irb->region->height, + GL_TRUE); + if (!irb->hiz_region) { + intel_region_release(&irb->region); + return GL_FALSE; + } + } + rb->Width = width; rb->Height = height; diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index 028f657d12d..212dd9aadc8 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -28,6 +28,7 @@ #ifndef INTEL_FBO_H #define INTEL_FBO_H +#include #include "main/formats.h" #include "intel_screen.h" @@ -40,6 +41,9 @@ struct intel_renderbuffer { struct gl_renderbuffer Base; struct intel_region *region; + + /** Only used by depth renderbuffers for which HiZ is enabled. */ + struct intel_region *hiz_region; }; @@ -80,6 +84,29 @@ intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex) return NULL; } +/** + * If the framebuffer has a depth buffer attached, then return its HiZ region. + * The HiZ region may be null. + */ +static INLINE struct intel_region* +intel_framebuffer_get_hiz_region(struct gl_framebuffer *fb) +{ + struct intel_renderbuffer *rb = NULL; + if (fb) + rb = intel_get_renderbuffer(fb, BUFFER_DEPTH); + + if (rb) + return rb->hiz_region; + else + return NULL; +} + +static INLINE bool +intel_framebuffer_has_hiz(struct gl_framebuffer *fb) +{ + return intel_framebuffer_get_hiz_region(fb) != NULL; +} + extern void intel_renderbuffer_set_region(struct intel_context *intel, -- 2.30.2