From 7c1be009b7c34dce55be83ae2a955dd8a37e230a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 24 Apr 2015 20:04:29 -0600 Subject: [PATCH] mesa: remove unused options var in compile_shader() Reviewed-by: Anuj Phogat --- src/mesa/main/shaderapi.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index cc001ba2bcf..a04b28711f7 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -861,14 +861,11 @@ static void compile_shader(struct gl_context *ctx, GLuint shaderObj) { struct gl_shader *sh; - struct gl_shader_compiler_options *options; sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); if (!sh) return; - options = &ctx->Const.ShaderCompilerOptions[sh->Stage]; - if (!sh->Source) { /* If the user called glCompileShader without first calling * glShaderSource, we should fail to compile, but not raise a GL_ERROR. -- 2.30.2