From 7c4768540dacab8a4853f1310413cb976b5fb351 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 23 Jul 2015 11:19:15 +1000 Subject: [PATCH] docs/GL3.txt: ARB_shader_precision This extension is about setting expectation on GL4.1 implementations rather than actually enforcing things. So once you support GLSL 410 then you support this in theory. Signed-off-by: Dave Airlie --- docs/GL3.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/GL3.txt b/docs/GL3.txt index bcc3424a17f..fd8a01eb143 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -126,7 +126,7 @@ GL 4.1, GLSL 4.10: GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_get_program_binary DONE (0 binary formats) GL_ARB_separate_shader_objects DONE (all drivers) - GL_ARB_shader_precision started (Micah) + GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10) GL_ARB_vertex_attrib_64bit DONE (nvc0, radeonsi, llvmpipe, softpipe) GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe) -- 2.30.2